void HandleGuestPassList(IPacketMsg packetMsg) { var guestPasses = new ClientMsg <MsgClientUpdateGuestPassesList>(packetMsg); var callback = new GuestPassListCallback(guestPasses.Body, guestPasses.Payload); this.Client.PostCallback(callback); }
void HandleGuestPassList(IPacketMsg packetMsg) { var guestPasses = new ClientMsg <MsgClientUpdateGuestPassesList>(packetMsg); #if STATIC_CALLBACKS var callback = new GuestPassListCallback(Client, guestPasses.Body, guestPasses.Payload); SteamClient.PostCallback(callback); #else var callback = new GuestPassListCallback(guestPasses.Body, guestPasses.Payload); this.Client.PostCallback(callback); #endif }
void HandleGuestPassList( IPacketMsg packetMsg ) { var guestPasses = new ClientMsg<MsgClientUpdateGuestPassesList>( packetMsg ); #if STATIC_CALLBACKS var callback = new GuestPassListCallback( Client, guestPasses.Body, guestPasses.Payload ); SteamClient.PostCallback( callback ); #else var callback = new GuestPassListCallback( guestPasses.Body, guestPasses.Payload ); this.Client.PostCallback( callback ); #endif }
void HandleGuestPassList( IPacketMsg packetMsg ) { var guestPasses = new ClientMsg<MsgClientUpdateGuestPassesList>( packetMsg ); var callback = new GuestPassListCallback( guestPasses.Body, guestPasses.Payload ); this.Client.PostCallback( callback ); }