Beispiel #1
0
        void HandleGuestPassList(IPacketMsg packetMsg)
        {
            var guestPasses = new ClientMsg <MsgClientUpdateGuestPassesList>(packetMsg);

            var callback = new GuestPassListCallback(guestPasses.Body, guestPasses.Payload);

            this.Client.PostCallback(callback);
        }
Beispiel #2
0
        void HandleGuestPassList(IPacketMsg packetMsg)
        {
            var guestPasses = new ClientMsg <MsgClientUpdateGuestPassesList>(packetMsg);

#if STATIC_CALLBACKS
            var callback = new GuestPassListCallback(Client, guestPasses.Body, guestPasses.Payload);
            SteamClient.PostCallback(callback);
#else
            var callback = new GuestPassListCallback(guestPasses.Body, guestPasses.Payload);
            this.Client.PostCallback(callback);
#endif
        }
Beispiel #3
0
        void HandleGuestPassList( IPacketMsg packetMsg )
        {
            var guestPasses = new ClientMsg<MsgClientUpdateGuestPassesList>( packetMsg );

#if STATIC_CALLBACKS
            var callback = new GuestPassListCallback( Client, guestPasses.Body, guestPasses.Payload );
            SteamClient.PostCallback( callback );
#else
            var callback = new GuestPassListCallback( guestPasses.Body, guestPasses.Payload );
            this.Client.PostCallback( callback );
#endif
        }
Beispiel #4
0
        void HandleGuestPassList( IPacketMsg packetMsg )
        {
            var guestPasses = new ClientMsg<MsgClientUpdateGuestPassesList>( packetMsg );

            var callback = new GuestPassListCallback( guestPasses.Body, guestPasses.Payload );
            this.Client.PostCallback( callback );
        }