示例#1
0
 public void OnUpdate(GuestCtrlGentle ctrl)
 {
     ctrl.m_time -= Time.deltaTime;
     if (ctrl.m_time <= 0.0f)
     {
         ctrl.SetState <CtrlStateExit>();
     }
 }
示例#2
0
 public void OnHitBullet(GuestCtrlGentle ctrl)
 {
     ctrl.SetState <CtrlStateStay>();
 }
示例#3
0
 public void OnNearTarget(GuestCtrlGentle ctrl)
 {
 }
示例#4
0
 public void OnAwake(GuestCtrlGentle ctrl)
 {
     ctrl.m_time = ctrl.m_waitTime;
 }
示例#5
0
 public void OnHitBullet(GuestCtrlGentle ctrl)
 {
 }
示例#6
0
 public void OnDestroyedAttractField(GuestCtrlGentle ctrl)
 {
 }
示例#7
0
 public void OnUpdate(GuestCtrlGentle ctrl)
 {
 }
示例#8
0
 public void OnNearTarget(GuestCtrlGentle ctrl)
 {
     ctrl.SetState <CtrlStateWait>();
 }
示例#9
0
 public void OnAwake(GuestCtrlGentle ctrl)
 {
 }
示例#10
0
 public void OnDestroyedAttractField(GuestCtrlGentle ctrl)
 {
     ctrl.SetNavTarget(ctrl.m_goOutDestination);
 }
示例#11
0
 public void OnNearTarget(GuestCtrlGentle ctrl)
 {
     GameObject.Destroy(ctrl.gameObject);
 }
示例#12
0
 public void OnAwake(GuestCtrlGentle ctrl)
 {
     ctrl.SetNavTarget(ctrl.m_goOutDestination);
 }
示例#13
0
 public void OnHitBullet(GuestCtrlGentle ctrl)
 {
     ctrl.m_time = ctrl.m_stayTime;
 }