Пример #1
0
 public void OnUpdate(GuestCtrlGentle ctrl)
 {
     ctrl.m_time -= Time.deltaTime;
     if (ctrl.m_time <= 0.0f)
     {
         ctrl.SetState <CtrlStateExit>();
     }
 }
Пример #2
0
 public void OnHitBullet(GuestCtrlGentle ctrl)
 {
     ctrl.SetState <CtrlStateStay>();
 }
Пример #3
0
 public void OnNearTarget(GuestCtrlGentle ctrl)
 {
 }
Пример #4
0
 public void OnAwake(GuestCtrlGentle ctrl)
 {
     ctrl.m_time = ctrl.m_waitTime;
 }
Пример #5
0
 public void OnHitBullet(GuestCtrlGentle ctrl)
 {
 }
Пример #6
0
 public void OnDestroyedAttractField(GuestCtrlGentle ctrl)
 {
 }
Пример #7
0
 public void OnUpdate(GuestCtrlGentle ctrl)
 {
 }
Пример #8
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 public void OnNearTarget(GuestCtrlGentle ctrl)
 {
     ctrl.SetState <CtrlStateWait>();
 }
Пример #9
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 public void OnAwake(GuestCtrlGentle ctrl)
 {
 }
Пример #10
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 public void OnDestroyedAttractField(GuestCtrlGentle ctrl)
 {
     ctrl.SetNavTarget(ctrl.m_goOutDestination);
 }
Пример #11
0
 public void OnNearTarget(GuestCtrlGentle ctrl)
 {
     GameObject.Destroy(ctrl.gameObject);
 }
Пример #12
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 public void OnAwake(GuestCtrlGentle ctrl)
 {
     ctrl.SetNavTarget(ctrl.m_goOutDestination);
 }
Пример #13
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 public void OnHitBullet(GuestCtrlGentle ctrl)
 {
     ctrl.m_time = ctrl.m_stayTime;
 }