public override void SetUp()
        {
            base.SetUp();
            
            groupStageSeason = A.GroupStageSeason.WithGroups(6, 4, hasReturnRound: true).Scheduled().Activated().Build();

            fixtures = new List<Fixture>();
            groupStageSeason.ScheduleFixtures(f => fixtures.Add(f));
        }
 public override void SetUp()
 {
     base.SetUp();
     groupStageSeason = A.GroupStageSeason.WithGroups(4, 5, hasReturnRound: true).Scheduled().Activated().Build();
 }
        public override void SetUp()
        {
            base.SetUp();

            groupStageSeason = A.GroupStageSeason.WithGroups(4, 4, hasReturnRound: true).Scheduled().Activated().Build();
            FixtureSetTestHelper.PlayAllFixtures(groupStageSeason);
        }