public override void SetUp() { base.SetUp(); groupStageSeason = A.GroupStageSeason.WithGroups(6, 4, hasReturnRound: true).Scheduled().Activated().Build(); fixtures = new List<Fixture>(); groupStageSeason.ScheduleFixtures(f => fixtures.Add(f)); }
public override void SetUp() { base.SetUp(); groupStageSeason = A.GroupStageSeason.WithGroups(4, 5, hasReturnRound: true).Scheduled().Activated().Build(); }
public override void SetUp() { base.SetUp(); groupStageSeason = A.GroupStageSeason.WithGroups(4, 4, hasReturnRound: true).Scheduled().Activated().Build(); FixtureSetTestHelper.PlayAllFixtures(groupStageSeason); }