public void init() { alive = true; group = gameObject.GetComponentInParent<Group> (); original_head = group.get_head_pic (this).position; is_monster = (group.is_monster) ? true : false; ori_hp = info.hp; ori_mp = info.mp; head_pic = info.head_pic; //初始化使用技能 int use = MainData.dataCenter.characters.character_data[info.id].use_skill; set_use_skill(use); //初始化buff狀態 if( !is_monster ) gameObject.GetComponent<LineBar>().ch_name.text = info.ch_name; }