/// <summary> /// /// </summary> /// <param name="gameTime"></param> public void Update(GameTime gameTime) { MouseState ms = Mouse.GetState(); currentMousePos = ms.Position; if (ms.LeftButton == ButtonState.Pressed && ms.LeftButton != lastState.LeftButton) { Actor actor = canGroup.HitTest(currentMousePos.X, currentMousePos.Y); if (actor != null) { CanData data = (actor as CanActor).Data; if (gameBoard.Select(data.x, data.y)) { // Soundfx MediaPlayer.Play(Assets.Instance.FadeSFX); score += gameBoard.Collect(); // Check for game end if (gameBoard.CheckGameOver()) { // TODO: Show "Game Over" text and a restart button } } } } lastState = ms; canGroup.Act(gameTime); }
/// <summary> /// /// </summary> /// <param name="gameTime"></param> public override void Update(GameTime gameTime) { actors.Act(gameTime); }