public override void OnInspectorGUI()
    {
        if (GUILayout.Button("Spawn ground"))
        {
            GroundSpawner gs = target as GroundSpawner;
            gs.SpawnGround();
        }

        DrawDefaultInspector();
    }
    IEnumerator Deactivate()
    {
        yield return(new WaitForSeconds(2f));

        spawner.SpawnGround();
        if (GetComponentInParent <ObjectSpawn> ())
        {
            GetComponentInParent <ObjectSpawn> ().DestroyObject();
        }
        transform.parent.gameObject.SetActive(false);
    }