public override void OnInspectorGUI() { if (GUILayout.Button("Spawn ground")) { GroundSpawner gs = target as GroundSpawner; gs.SpawnGround(); } DrawDefaultInspector(); }
IEnumerator Deactivate() { yield return(new WaitForSeconds(2f)); spawner.SpawnGround(); if (GetComponentInParent <ObjectSpawn> ()) { GetComponentInParent <ObjectSpawn> ().DestroyObject(); } transform.parent.gameObject.SetActive(false); }