private void Start() { GameObject pInvTemporary; pInvTemporary = GameObject.FindGameObjectWithTag("PlayerInventory"); playerInventory = pInvTemporary.GetComponent <PlayerInventory>(); image = this.GetComponent <Image>(); placementController = GameObject.FindGameObjectWithTag("DM").GetComponent <GroundPlacementController>(); }
// Start is called before the first frame update void Start() { worldScript = GameObject.FindGameObjectWithTag("GameManager").GetComponent <WorldSystem>(); placementScript = GameObject.Find("PlacementManager").GetComponent <GroundPlacementController>(); gameScript = GameObject.Find("GameManager").GetComponent <GameManagement>(); specificResidentHappiness = 100; houseCollider = gameObject.GetComponent <BoxCollider>(); houseCollider.enabled = true; }
// Use this for initialization void Start() { gm = FindObjectOfType <GroundPlacementController>(); }
// Use this for initialization void Start() { doorColor = doorRenderer.material.color; GM = FindObjectOfType <GroundPlacementController>(); }
// Start is called before the first frame update void Start() { objName = transform.name; meshRenderer = GetComponent <MeshRenderer>(); placeScript = GameObject.Find("PlacementManager").GetComponent <GroundPlacementController>(); }