Ejemplo n.º 1
0
    private void Start()
    {
        GameObject pInvTemporary;

        pInvTemporary       = GameObject.FindGameObjectWithTag("PlayerInventory");
        playerInventory     = pInvTemporary.GetComponent <PlayerInventory>();
        image               = this.GetComponent <Image>();
        placementController = GameObject.FindGameObjectWithTag("DM").GetComponent <GroundPlacementController>();
    }
Ejemplo n.º 2
0
    // Start is called before the first frame update
    void Start()
    {
        worldScript     = GameObject.FindGameObjectWithTag("GameManager").GetComponent <WorldSystem>();
        placementScript = GameObject.Find("PlacementManager").GetComponent <GroundPlacementController>();
        gameScript      = GameObject.Find("GameManager").GetComponent <GameManagement>();

        specificResidentHappiness = 100;

        houseCollider         = gameObject.GetComponent <BoxCollider>();
        houseCollider.enabled = true;
    }
Ejemplo n.º 3
0
 // Use this for initialization
 void Start()
 {
     gm = FindObjectOfType <GroundPlacementController>();
 }
Ejemplo n.º 4
0
 // Use this for initialization
 void Start()
 {
     doorColor = doorRenderer.material.color;
     GM        = FindObjectOfType <GroundPlacementController>();
 }
Ejemplo n.º 5
0
 // Start is called before the first frame update
 void Start()
 {
     objName      = transform.name;
     meshRenderer = GetComponent <MeshRenderer>();
     placeScript  = GameObject.Find("PlacementManager").GetComponent <GroundPlacementController>();
 }