private double CalculateGroundLevel(double intervalPos) { int maxGroundHeight = MeteorEffect == MeteorsEffect.Explode ? 0 : 6; return(ScaleCurveToValue(GroundLevelCurve.GetValue(intervalPos), BufferHt - maxGroundHeight, 0)); }
private double CalculateGroundLevel(double intervalPos) { return(ScaleCurveToValue(GroundLevelCurve.GetValue(intervalPos), BufferHt - 6, 0)); }