public void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.CompareTag("GroundDino")) { dinoGround = other.gameObject; dinoGroundHealth = dinoGround.GetComponent <GroundEnemiesAI>(); EnemyCollision = true; } }
public void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.CompareTag("GroundDino")) { dinoGroundHealth = other.gameObject.GetComponent <GroundEnemiesAI>(); dinoGroundHealth.DinoHurt(damageAttack); //On détruit le projectile a la collision avec l'ennemi Destroy(gameObject); } }