コード例 #1
0
    public void OnTriggerEnter2D(Collider2D other)
    {
        if (other.gameObject.CompareTag("GroundDino"))
        {
            dinoGround       = other.gameObject;
            dinoGroundHealth = dinoGround.GetComponent <GroundEnemiesAI>();

            EnemyCollision = true;
        }
    }
コード例 #2
0
ファイル: ShotScript.cs プロジェクト: ezyjay/LostInDinoWorld
    public void OnTriggerEnter2D(Collider2D other)
    {
        if (other.gameObject.CompareTag("GroundDino"))
        {
            dinoGroundHealth = other.gameObject.GetComponent <GroundEnemiesAI>();

            dinoGroundHealth.DinoHurt(damageAttack);

            //On détruit le projectile a la collision avec l'ennemi
            Destroy(gameObject);
        }
    }