void Start() { gAdvanced = GetComponent <GroundCheckAdvanced>(); }
void Start() { particle = GetComponent <ParticleSystem>(); gc = GetComponentInParent <GroundCheckAdvanced>(); sound = GetComponent <SoundEvent>(); }
void Start() { gAdvanced = GetComponent <GroundCheckAdvanced>(); }
void Start() { particle = GetComponent <ParticleSystem>(); gc = GetComponentInParent <GroundCheckAdvanced>(); sound = GetComponent <SoundEvent>(); }