示例#1
0
    public void Create(IslandTop surface, MinMax pathLength, Vector2Int crossingPoint, Direction dir)
    {
        //Determine a length for the path
        int length = (int)pathLength.GetRandomValue();

        //Determine how far the left / south extreme of the path will be
        int offset = (int)(Random.value * length);

        Vector2Int aCoord = Vector2Int.zero, bCoord = Vector2Int.zero;

        switch (dir)
        {
        case Direction.X:
            aCoord = crossingPoint + new Vector2Int(-offset, 0);
            bCoord = crossingPoint + new Vector2Int(length - offset, 0);

            dimensions = new Vector2Int(length, 1);
            break;

        case Direction.Z:
            aCoord = crossingPoint + new Vector2Int(0, -offset);
            bCoord = crossingPoint + new Vector2Int(0, length - offset);

            dimensions = new Vector2Int(1, length);
            break;
        }

        OriginPoint = aCoord;

        var pathGridCoords = GridUtility.DrawRasterLine(aCoord, bCoord);

        Direction = dir;

        Tiles = pathGridCoords.Select(x =>
        {
            if (surface.PointMap.ContainsKey(x))
            {
                return(surface.PointMap[x].GridPosition);
            }
            return(default);