示例#1
0
    // Integrate the motion of the balls, including collision detection and resolution
    public void IntegrateMotion(float timeStep)
    {
        CheckCollisions_Grid(timeStep);

        foreach (Ball ball in balls)
        {
            ball.CheckBoundary(boxSize);

            ball.MoveBall(timeStep);

            ball.Fade();
        }

        // Update grid
        grid.Empty();
        List <Vector3> positions = balls.Select(o => o.position).ToList();          // make a list of the ball positions

        grid.Fill(positions, balls, ballRadius);
    }