示例#1
0
 internal void PlayerDeath(ref PlayerDeathEvent ev)
 {
     if (plugin.curMod.HasFlag(ModType.NONE) && plugin.enabledTypes.Contains(ModType.NONE))
     {
         return; // cuz none means none
     }
     if (plugin.curMod.HasFlag(ModType.EXPLODEONDEATH) && plugin.enabledTypes.Contains(ModType.EXPLODEONDEATH))
     {
         if (ev.Killer == null || (ev.Killer != null && ev.Killer.GetTeam() != Team.SCP && ev.Killer.GetTeam() != Team.TUT))
         {
             GrenadeManager  gm  = ev.Player.GetComponent <GrenadeManager>();
             GrenadeSettings set = gm.availableGrenades.FirstOrDefault(g => g.inventoryID == ItemType.GrenadeFrag);
             if (set == null)
             {
             }
             else
             {
                 Grenade comp = UnityEngine.Object.Instantiate(set.grenadeInstance).GetComponent <Grenade>();
                 comp.fuseDuration = 0.1f;
                 comp.InitData(gm, Vector3.zero, Vector3.zero, 10f);
                 // commented for stable release
                 //deathGrenades.Add(comp);
                 NetworkServer.Spawn(comp.gameObject);
             }
         }
     }
     if (plugin.curMod.HasFlag(ModType.CLASSINFECT) && plugin.enabledTypes.Contains(ModType.CLASSINFECT))
     {
         if (ev.Killer != null && ev.Killer != ev.Player && !plugin.noInfectRoles.Contains(ev.Killer.characterClassManager.CurClass))
         {
             Timing.RunCoroutine(InfectLate(ev.Player, ev.Killer.characterClassManager.CurClass, ev.Killer.transform.position));
         }
     }
 }
示例#2
0
        public void OnDied(DiedEventArgs ev)
        {
            if (Tracking.PlayersInvisibleByCommand.Contains(ev.Target))
            {
                Tracking.PlayersInvisibleByCommand.Remove(ev.Target);
            }
            if (Tracking.PlayersWithSubclasses.ContainsKey(ev.Target) && Tracking.PlayersWithSubclasses[ev.Target].Abilities.Contains(AbilityType.ExplodeOnDeath))
            {
                GrenadeManager  grenadeManager = ev.Target.ReferenceHub.gameObject.GetComponent <GrenadeManager>();
                GrenadeSettings settings       = grenadeManager.availableGrenades.FirstOrDefault(g => g.inventoryID == ItemType.GrenadeFrag);
                Grenade         grenade        = UnityEngine.Object.Instantiate(settings.grenadeInstance).GetComponent <Grenade>();
                grenade.fuseDuration = Tracking.PlayersWithSubclasses[ev.Target].FloatOptions.ContainsKey("ExplodeOnDeathFuseTimer") ?
                                       Tracking.PlayersWithSubclasses[ev.Target].FloatOptions["ExplodeOnDeathFuseTimer"] : 2f;
                grenade.FullInitData(grenadeManager, ev.Target.Position, Quaternion.Euler(grenade.throwStartAngle),
                                     grenade.throwLinearVelocityOffset, grenade.throwAngularVelocity);
                NetworkServer.Spawn(grenade.gameObject);
            }

            Tracking.AddPreviousTeam(ev.Target);
            Tracking.RemoveZombie(ev.Target);
            Tracking.RemoveAndAddRoles(ev.Target, true);
            Timing.CallDelayed(0.1f, () => {
                Tracking.CheckRoundEnd();
            });
        }
        private IEnumerator <float> _ServerThrowGrenade(GrenadeSettings settings, float forceMultiplier, int itemIndex, float delay)
        {
            IEnumerator <float> result = orig__ServerThrowGrenade(settings, forceMultiplier, itemIndex, delay);

            if (FFDetector.FFDetector.DetectorEnabled)
            {
                CharacterClassManager ccm = gameObject.GetComponent <CharacterClassManager>();

                if (FFDetector.FFDetector.GrenadeThrowers.ContainsKey(ccm.UserId))
                {
                    FFDetector.FFDetector.GrenadeThrowers.Remove(ccm.UserId);
                }

                FFDetector.FFDetector.GrenadeThrowers.Add(ccm.UserId, new FFDetector.FFDetector.GrenadeThrower {
                    UserId = ccm.UserId, ThrownAt = DateTime.Now, Role = ccm.CurClass, Team = ccm.CurRole.team
                });
            }

            try
            {
                Base.Debug("Triggering PlayerThrowGrenadeEvent");
                PluginManager.TriggerEvent <IEventHandlerPlayerThrowGrenade>(new PlayerThrowGrenadeEvent(new PheggPlayer(gameObject), settings));
            }
            catch (Exception e)
            {
                Base.Error($"Error triggering PlayerThrowGrenadeEvent: {e.InnerException}");
            }

            return(result);
        }
示例#4
0
        /// <inheritdoc/>
        public override Grenade Spawn(Vector3 position, Vector3 velocity, float fuseTime = 3, ItemType grenadeType = ItemType.GrenadeFrag, Player player = null)
        {
            if (player == null)
            {
                player = Server.Host;
            }

            GrenadeManager  grenadeManager = player.GrenadeManager;
            GrenadeSettings settings       =
                grenadeManager.availableGrenades.FirstOrDefault(g => g.inventoryID == grenadeType);

            Grenade grenade = GameObject.Instantiate(settings.grenadeInstance).GetComponent <Grenade>();

            grenade.FullInitData(grenadeManager, position, Quaternion.Euler(grenade.throwStartAngle), velocity, grenade.throwAngularVelocity, player == Server.Host ? Team.RIP : player.Team);
            grenade.NetworkfuseTime = NetworkTime.time + fuseTime;

            Tracked.Add(grenade.gameObject);

            GameObject grenadeObject = grenade.gameObject;

            UnityEngine.Object.Destroy(grenadeObject.GetComponent <Scp018Grenade>());
            grenadeObject.AddComponent <Components.Rock>().Init(player.GameObject, player.Side, FriendlyFire, ThrownDamage);
            NetworkServer.Spawn(grenadeObject);

            if (ExplodeOnCollision)
            {
                grenade.gameObject.AddComponent <CollisionHandler>().Init(player.GameObject, grenade);
            }

            return(grenade);
        }
示例#5
0
        private static IEnumerator <float> SpawnGrenadesSurface()
        {
            yield return(Timing.WaitForSeconds(GrenadeRun.Instance.Config.GrenadeDelaySurface));

            while (GrenadeRun.Instance.GrenadeRound)
            {
                foreach (Exiled.API.Features.Player player in Exiled.API.Features.Player.List)
                {
                    if (player.Role == RoleType.ClassD && player.Position.y > SurfaceBound)
                    {
                        GrenadeManager  gm      = player.ReferenceHub.GetComponent <GrenadeManager>();
                        GrenadeSettings grenade = gm.availableGrenades.FirstOrDefault(g => g.inventoryID == ItemType.GrenadeFrag);
                        if (grenade == null)
                        {
                            continue;
                        }

                        Grenade component = UnityEngine.Object.Instantiate(grenade.grenadeInstance).GetComponent <Grenade>();
                        component.InitData(gm, Vector3.zero, Vector3.zero, 0f);
                        NetworkServer.Spawn(component.gameObject);
                    }
                }

                yield return(Timing.WaitForSeconds(GrenadeRun.Instance.Config.GrenadeDelaySurface));
            }
        }
示例#6
0
    void FromJsonToObjects(string json)
    {
        string[] objects = json.Split(objSeperators, System.StringSplitOptions.RemoveEmptyEntries);
        for (int i = 0; i < objects.Length; i++)
        {
            string[] objectParts = objects[i].Split('|');
            string   Type        = objectParts[0];
            string   Name        = objectParts[1];
            string   Description = objectParts[2];
            string   ImgUrl      = objectParts[3];
            string   Object      = objectParts[4];
            print("Type: " + Type);
            print("Name: " + Name);
            print("Description: " + Description);
            print("ImgUrl: " + ImgUrl);
            print("objecet: " + Object);
            Sprite spriteFromUrl = GetSprite(ImgUrl, value => spriteFromUrl = value);
            switch (Type)
            {
            case "Gun":
                GunStats    gunStats = JsonUtility.FromJson <GunStats>(Object);
                GunSettings gun      = ScriptableObject.CreateInstance <GunSettings>();
                gun.Fill(gunStats, Name, Description);
                gun.Sprite = spriteFromUrl;
                Data.Instance.AddGun(gun);
                break;

            case "Vest":
                VestStats    vestStats = JsonUtility.FromJson <VestStats>(Object);
                VestSettings vest      = ScriptableObject.CreateInstance <VestSettings>();
                vest.Sprite = spriteFromUrl;
                vest.Fill(Name, Description, vestStats);
                Data.Instance.AddVest(vest);
                break;

            case "Knife":
                KnifeStats    knifeStats = JsonUtility.FromJson <KnifeStats>(Object);
                KnifeSettings knife      = ScriptableObject.CreateInstance <KnifeSettings>();
                knife.Fill(knifeStats, Name, Description);
                knife.Sprite = spriteFromUrl;
                Data.Instance.AddKnife(knife);
                break;

            case "Grenade":
                GrenadeStats    grenadeStats = JsonUtility.FromJson <GrenadeStats>(Object);
                GrenadeSettings grenade      = ScriptableObject.CreateInstance <GrenadeSettings>();
                grenade.Fill(grenadeStats, Name, Description);
                grenade.Sprite = spriteFromUrl;
                Data.Instance.AddGrenade(grenade);
                break;

            default:
                Debug.Log("Unrecognised item type");
                break;
            }
        }
        itemsLoaded = true;
    }
示例#7
0
    public override void Fill(ScriptableObject obj)
    {
        GrenadeSettings settings = obj as GrenadeSettings;

        GetTitle().text = transform.name = settings.Name;
        GetPrice().text = settings.stats.Price.ToString();
        Image img = GetImage();

        img.sprite = settings.Sprite;
        Manager.DescriptionLbl.text = settings.Description;
    }
示例#8
0
    public override void Select()
    {
        base.Select();
        string Name  = GetTitle().text;
        int    count = Data.Instance.GetGrenadesCount(Name);

        Manager.UpperRightLbl.text = count.ToString();

        GrenadeSettings settings = Data.Instance.GetGrenadeSettings(Name);

        Manager.DescriptionLbl.text = settings.Description;
    }
示例#9
0
        private static void SpawnFlash(Player player)
        {
            Vector3 position = player.Camera.gameObject
                ? player.Camera.transform.position
                : player.ReferenceHub.scp079PlayerScript.transform.position;

            GrenadeManager  gm       = player.GrenadeManager;
            GrenadeSettings settings = gm.availableGrenades.First(g => g.inventoryID == ItemType.GrenadeFlash);
            FlashGrenade    flash    = UnityEngine.Object.Instantiate(settings.grenadeInstance).GetComponent <FlashGrenade>();

            flash.fuseDuration = 0.5f;
            flash.InitData(gm, Vector3.zero, Vector3.zero);
            flash.transform.position = position;
            NetworkServer.Spawn(flash.gameObject);
        }
示例#10
0
        private IEnumerator <float> _ServerThrowGrenade(GrenadeSettings settings, float forceMultiplier, int itemIndex, float delay)
        {
            IEnumerator <float> @return = orig__ServerThrowGrenade(settings, forceMultiplier, itemIndex, delay);

            try
            {
                Base.Debug("Triggering PlayerThrowGrenadeEvent");
                PluginManager.TriggerEvent <IEventHandlerPlayerThrowGrenade>(new PlayerThrowGrenadeEvent(new PheggPlayer(base.gameObject), settings));
            }
            catch (Exception e)
            {
                Base.Error($"Error triggering PlayerThrowGrenadeEvent: {e.InnerException.ToString()}");
            }

            return(@return);
        }
示例#11
0
        internal void InvokePlayerThrowGrenadeEvent(Player player, SynapseItem item, ref GrenadeSettings settings, ref float force, ref float delay, ref bool allow)
        {
            var ev = new PlayerThrowGrenadeEventArgs
            {
                Player          = player,
                Item            = item,
                ForceMultiplier = force,
                Delay           = delay,
                Allow           = allow,
                Settings        = settings,
            };

            PlayerThrowGrenadeEvent?.Invoke(ev);

            force = ev.ForceMultiplier;
            delay = ev.Delay;
            allow = ev.Allow;
        }
示例#12
0
        public static void SpawnGrenade(ItemType type, Player player, SubClass subClass)
        {
            // Credit to KoukoCocoa's AdminTools for the grenade spawn script below, I was lost. https://github.com/KoukoCocoa/AdminTools/
            GrenadeManager  grenadeManager = player.ReferenceHub.gameObject.GetComponent <GrenadeManager>();
            GrenadeSettings settings       = grenadeManager.availableGrenades.FirstOrDefault(g => g.inventoryID == type);

            Grenades.Grenade grenade = UnityEngine.Object.Instantiate(settings.grenadeInstance).GetComponent <Grenades.Grenade>();
            if (type == ItemType.GrenadeFlash)
            {
                grenade.fuseDuration = subClass.FloatOptions.ContainsKey("FlashOnCommandFuseTimer") ? subClass.FloatOptions["FlashOnCommandFuseTimer"] : 0.3f;
            }
            else
            {
                grenade.fuseDuration = subClass.FloatOptions.ContainsKey("GrenadeOnCommandFuseTimer") ? subClass.FloatOptions["GrenadeOnCommandFuseTimer"] : 0.3f;
            }
            grenade.FullInitData(grenadeManager, player.Position, Quaternion.Euler(grenade.throwStartAngle),
                                 grenade.throwLinearVelocityOffset, grenade.throwAngularVelocity, player.Team);
            NetworkServer.Spawn(grenade.gameObject);
        }
示例#13
0
        public void OnSendingConsoleCommand(SendingConsoleCommandEventArgs ev)
        {
            Log.Debug($"Player {ev.Player.Nickname} sent a console command", Subclass.Instance.Config.Debug);
            ev.IsAllowed = false;
            switch (ev.Name)
            {
            case "revive":
                Log.Debug($"Player {ev.Player.Nickname} is attempting to revive", Subclass.Instance.Config.Debug);
                if (Tracking.PlayersWithSubclasses.ContainsKey(ev.Player) && Tracking.PlayersWithSubclasses[ev.Player].Abilities.Contains(AbilityType.Revive))
                {
                    SubClass subClass = Tracking.PlayersWithSubclasses[ev.Player];
                    AttemptRevive(ev, subClass);
                }
                else
                {
                    ev.ReturnMessage = "You don't have the ability to revive!";
                }
                break;

            case "necro":
                Log.Debug($"Player {ev.Player.Nickname} is attempting to necro", Subclass.Instance.Config.Debug);
                if (Tracking.PlayersWithSubclasses.ContainsKey(ev.Player) && Tracking.PlayersWithSubclasses[ev.Player].Abilities.Contains(AbilityType.Necromancy))
                {
                    SubClass subClass = Tracking.PlayersWithSubclasses[ev.Player];
                    AttemptRevive(ev, subClass, true);
                }
                else
                {
                    ev.ReturnMessage = "You don't have the ability to necro!";
                }
                break;

            case "locate":
                if (ev.Player.Role != RoleType.Scp93953 && ev.Player.Role != RoleType.Scp93989 &&
                    (!Tracking.PlayersWithSubclasses.ContainsKey(ev.Player) ||
                     !Tracking.PlayersWithSubclasses[ev.Player].Abilities.Contains(AbilityType.Scp939Vision)))
                {
                    Log.Debug($"Player {ev.Player.Nickname} failed to echolocate", Subclass.Instance.Config.Debug);
                    ev.ReturnMessage = "You must be SCP-939 or have a subclass with its visuals to use this command";
                    return;
                }

                if (Tracking.PlayersWithSubclasses.ContainsKey(ev.Player) && Tracking.PlayersWithSubclasses[ev.Player].Abilities.Contains(AbilityType.Echolocate))
                {
                    SubClass subClass = Tracking.PlayersWithSubclasses[ev.Player];
                    if (Tracking.OnCooldown(ev.Player, AbilityType.Echolocate, subClass))
                    {
                        Log.Debug($"Player {ev.Player.Nickname} failed to echolocate", Subclass.Instance.Config.Debug);
                        Tracking.DisplayCooldown(ev.Player, AbilityType.Echolocate, subClass, "echolocation", Time.time);
                        return;
                    }

                    Collider[] colliders = Physics.OverlapSphere(ev.Player.Position, subClass.FloatOptions.ContainsKey("EcholocateRadius") ? subClass.FloatOptions["EcholocateRadius"] : 10f);

                    foreach (Collider PlayerCollider in colliders.Where(c => EPlayer.Get(c.gameObject) != null))
                    {
                        EPlayer.Get(PlayerCollider.gameObject).ReferenceHub.footstepSync?.CmdScp939Noise(100f);
                    }

                    Tracking.AddCooldown(ev.Player, AbilityType.Echolocate);
                    Log.Debug($"Player {ev.Player.Nickname} successfully used echolocate", Subclass.Instance.Config.Debug);
                }
                break;

            case "noclip":
                Log.Debug($"Player {ev.Player.Nickname} is attempting to noclip", Subclass.Instance.Config.Debug);
                if (Tracking.PlayersWithSubclasses.ContainsKey(ev.Player) && Tracking.PlayersWithSubclasses[ev.Player].Abilities.Contains(AbilityType.NoClip))
                {
                    SubClass subClass = Tracking.PlayersWithSubclasses[ev.Player];
                    if (Tracking.OnCooldown(ev.Player, AbilityType.NoClip, subClass))
                    {
                        Log.Debug($"Player {ev.Player.Nickname} failed to noclip - cooldown", Subclass.Instance.Config.Debug);
                        Tracking.DisplayCooldown(ev.Player, AbilityType.NoClip, subClass, "noclip", Time.time);
                        return;
                    }
                    bool previous = ev.Player.NoClipEnabled;
                    ev.Player.NoClipEnabled = !ev.Player.NoClipEnabled;
                    Tracking.AddCooldown(ev.Player, AbilityType.NoClip);
                    if (subClass.FloatOptions.ContainsKey("NoClipTime"))
                    {
                        Timing.CallDelayed(subClass.FloatOptions["NoClipTime"], () =>
                        {
                            if (ev.Player.NoClipEnabled != previous)
                            {
                                ev.Player.NoClipEnabled = previous;
                            }
                        });
                    }
                    Log.Debug($"Player {ev.Player.Nickname} successfully noclipped", Subclass.Instance.Config.Debug);
                }
                else
                {
                    ev.ReturnMessage = "You must have the noclip ability to use this command";
                    Log.Debug($"Player {ev.Player.Nickname} could not noclip", Subclass.Instance.Config.Debug);
                }
                break;

            case "flash":
                if (Tracking.PlayersWithSubclasses.ContainsKey(ev.Player) && Tracking.PlayersWithSubclasses[ev.Player].Abilities.Contains(AbilityType.FlashOnCommand))
                {
                    SubClass subClass = Tracking.PlayersWithSubclasses[ev.Player];
                    if (Tracking.OnCooldown(ev.Player, AbilityType.FlashOnCommand, subClass))
                    {
                        Log.Debug($"Player {ev.Player.Nickname} failed to flash on command", Subclass.Instance.Config.Debug);
                        Tracking.DisplayCooldown(ev.Player, AbilityType.FlashOnCommand, subClass, "flash", Time.time);
                        return;
                    }

                    // Credit to KoukoCocoa's AdminTools for the grenade spawn script below, I was lost. https://github.com/KoukoCocoa/AdminTools/
                    GrenadeManager  grenadeManager = ev.Player.ReferenceHub.gameObject.GetComponent <GrenadeManager>();
                    GrenadeSettings settings       = grenadeManager.availableGrenades.FirstOrDefault(g => g.inventoryID == ItemType.GrenadeFlash);
                    Grenade         grenade        = UnityEngine.Object.Instantiate(settings.grenadeInstance).GetComponent <Grenade>();
                    grenade.fuseDuration = subClass.FloatOptions.ContainsKey("FlashOnCommandFuseTimer") ? subClass.FloatOptions["FlashOnCommandFuseTimer"] : 0.3f;
                    grenade.FullInitData(grenadeManager, ev.Player.Position, Quaternion.Euler(grenade.throwStartAngle),
                                         grenade.throwLinearVelocityOffset, grenade.throwAngularVelocity);
                    NetworkServer.Spawn(grenade.gameObject);
                    Tracking.AddCooldown(ev.Player, AbilityType.FlashOnCommand);
                    Log.Debug($"Player {ev.Player.Nickname} successfully used flash on commad", Subclass.Instance.Config.Debug);
                }
                else
                {
                    ev.ReturnMessage = "You must have the flash on command ability to use this command";
                    Log.Debug($"Player {ev.Player.Nickname} could not flash on command", Subclass.Instance.Config.Debug);
                }
                break;

            case "invis":
                if (!Tracking.PlayersWithSubclasses.ContainsKey(ev.Player) || !Tracking.PlayersWithSubclasses[ev.Player].Abilities.Contains(AbilityType.InvisibleOnCommand))
                {
                    ev.ReturnMessage = "You must have the invisible on command ability to use this command";
                    Log.Debug($"Player {ev.Player.Nickname} could not go invisible on command", Subclass.Instance.Config.Debug);
                    return;
                }
                Scp268 scp268 = ev.Player.ReferenceHub.playerEffectsController.GetEffect <Scp268>();
                if (scp268 != null)
                {
                    SubClass subClass = Tracking.PlayersWithSubclasses[ev.Player];

                    if (scp268.Enabled)
                    {
                        Log.Debug($"Player {ev.Player.Nickname} failed to go invisible on command", Subclass.Instance.Config.Debug);
                        ev.Player.Broadcast(3, "You're already invisible!");
                        return;
                    }

                    if (Tracking.OnCooldown(ev.Player, AbilityType.InvisibleOnCommand, subClass))
                    {
                        Log.Debug($"Player {ev.Player.Nickname} failed to go invisible on command", Subclass.Instance.Config.Debug);
                        Tracking.DisplayCooldown(ev.Player, AbilityType.InvisibleOnCommand, subClass, "invisible", Time.time);
                        return;
                    }

                    //scp268.Duration = subClass.FloatOptions.ContainsKey("InvisibleOnCommandDuration") ?
                    //    subClass.FloatOptions["InvisibleOnCommandDuration"]*2f : 30f*2f;

                    //ev.Player.ReferenceHub.playerEffectsController.EnableEffect(scp268);

                    ev.Player.ReferenceHub.playerEffectsController.EnableEffect <Scp268>();
                    Tracking.PlayersInvisibleByCommand.Add(ev.Player);
                    Timing.CallDelayed(subClass.FloatOptions.ContainsKey("InvisibleOnCommandDuration") ?
                                       subClass.FloatOptions["InvisibleOnCommandDuration"] : 30f, () => {
                        if (Tracking.PlayersInvisibleByCommand.Contains(ev.Player))
                        {
                            Tracking.PlayersInvisibleByCommand.Remove(ev.Player);
                        }
                        if (scp268.Enabled)
                        {
                            ev.Player.ReferenceHub.playerEffectsController.DisableEffect <Scp268>();
                        }
                    });

                    Tracking.AddCooldown(ev.Player, AbilityType.InvisibleOnCommand);
                }
                break;

            default:
                ev.IsAllowed = true;
                break;
            }
        }
        public static IEnumerator <float> ServerThrowGrenadeOverride(GrenadeManager __instance, GrenadeSettings settings, float forceMultiplier, int itemIndex, float delay, bool cancelled)
        {
            if (cancelled)
            {
                yield break;
            }

            if (itemIndex < 0 || itemIndex >= __instance.hub.inventory.items.Count)
            {
                yield break;
            }
            __instance.hub.weaponManager.scp268.ServerDisable();
            float networkDelay = Mathf.Max(delay - __instance.velocityAuditPeriod, 0f);

            if (networkDelay > 0f)
            {
                ushort i = 0;
                while ((float)i < 50f * networkDelay)
                {
                    yield return(0f);

                    ushort num = i;
                    i = (ushort)(num + 1);
                }
                if (__instance.hub.characterClassManager.CurClass == global::RoleType.Spectator)
                {
                    yield break;
                }
            }
            float   auditDelay = Mathf.Min(delay, __instance.velocityAuditPeriod);
            Vector3 relativeVelocity;

            if (auditDelay > 0f)
            {
                Transform localTransform  = __instance.gameObject.transform;
                Vector3   initialPosition = localTransform.position;
                float     initialTime     = Time.time;
                ushort    i = 0;
                while ((float)i < 50f * auditDelay)
                {
                    yield return(0f);

                    ushort num = i;
                    i = (ushort)(num + 1);
                }
                if (__instance.hub.characterClassManager.CurClass == global::RoleType.Spectator)
                {
                    yield break;
                }
                float num2 = Time.time - initialTime;
                relativeVelocity = (localTransform.position - initialPosition) / num2;
                localTransform   = null;
                initialPosition  = default(Vector3);
            }
            else
            {
                relativeVelocity = Vector3.zero;
            }

            var allow = true;
            var item  = __instance.hub.inventory.items[itemIndex].GetSynapseItem();

            SynapseController.Server.Events.Player.InvokePlayerItemUseEvent(__instance.GetPlayer(), item, ItemInteractState.Finalizing, ref allow);
            if (!allow)
            {
                yield break;
            }

            Grenade component = Object.Instantiate(settings.grenadeInstance).GetComponent <Grenade>();

            component.InitData(__instance, relativeVelocity, __instance.hub.PlayerCameraReference.forward, forceMultiplier);
            NetworkServer.Spawn(component.gameObject);
            item.Destroy();
            if (settings.inventoryID == global::ItemType.SCP018)
            {
                global::Team team = __instance.hub.characterClassManager.CurRole.team;
                if (team == global::Team.CHI || team == global::Team.CDP)
                {
                    Respawning.RespawnTickets.Singleton.GrantTickets(Respawning.SpawnableTeamType.ChaosInsurgency, GameCore.ConfigFile.ServerConfig.GetInt("respawn_tickets_ci_scp_item_count", 1), false);
                }
            }
            yield break;
        }
        private static bool Prefix(ref GrenadeManager __instance, ref IEnumerator <float> __result, ref GrenadeSettings settings, ref float forceMultiplier, ref int itemIndex, ref float delay)
        {
            try
            {
                var player = __instance.GetPlayer();

                if (player == null)
                {
                    return(true);
                }

                var item  = __instance.hub.inventory.items[itemIndex].GetSynapseItem();
                var allow = true;

                SynapseController.Server.Events.Player.InvokePlayerItemUseEvent(player, item, ItemInteractState.Initiating, ref allow);
                SynapseController.Server.Events.Player.InvokePlayerThrowGrenadeEvent(player, item, ref settings, ref forceMultiplier, ref delay, ref allow);

                __result = ServerThrowGrenadeOverride(__instance, settings, forceMultiplier, itemIndex, delay, !allow);
            }
            catch (Exception e)
            {
                Synapse.Api.Logger.Get.Error($"Synapse-Event: PlayerThrowGrenade failed!!\n{e}\nStackTrace:\n{e.StackTrace}");
                throw;
            }

            return(false);
        }
示例#16
0
        // https://github.com/galaxy119/EXILED/blob/master/EXILED_Main/Extensions/Player.cs


        public void ConsoleCmd(SendingConsoleCommandEventArgs ev)
        {
            if (ev.Player.Role.Equals(RoleType.Scp079))
            {
                if (ev.Name.Equals(plugin.Config.b079_prefix))
                {
                    ev.Allow = false;
                    if (ev.Arguments.IsEmpty())
                    {
                        ev.ReturnMessage = plugin.Config.b079_help_title + "\n" +
                                           "\"." + plugin.Config.b079_prefix + " a1\" - " + plugin.Config.b079_help_a1 + " - " + plugin.Config.b079_a1_power + "+ AP - Tier " + (plugin.Config.b079_a1_tier + 1) + "+\n" +
                                           "\"." + plugin.Config.b079_prefix + " a2\" - " + plugin.Config.b079_help_a2 + " - " + plugin.Config.b079_a2_power + "+ AP - Tier " + (plugin.Config.b079_a2_tier + 1) + "+\n" +
                                           "\"." + plugin.Config.b079_prefix + " a3\" - " + plugin.Config.b079_help_a3 + " - " + plugin.Config.b079_a3_power + "+ AP - Tier " + (plugin.Config.b079_a3_tier + 1) + "+\n" +
                                           "\"." + plugin.Config.b079_prefix + " a4\" - " + plugin.Config.b079_help_a4 + " - " + plugin.Config.b079_a4_power + "+ AP - Tier " + (plugin.Config.b079_a4_tier + 1) + "+\n";
                        return;
                    }
                    if (ev.Arguments.Count >= 1)
                    {
                        if (ev.Arguments[0].ToLower().Equals("help") || ev.Arguments[0].ToLower().Equals("commands") || ev.Arguments[0].ToLower().Equals("?"))
                        {
                            ev.ReturnMessage = plugin.Config.b079_help_title + "\n" +
                                               "\"." + plugin.Config.b079_prefix + " a1\" - " + plugin.Config.b079_help_a1 + " - " + plugin.Config.b079_a1_power + "+ AP - Tier " + (plugin.Config.b079_a1_tier + 1) + "+\n" +
                                               "\"." + plugin.Config.b079_prefix + " a2\" - " + plugin.Config.b079_help_a2 + " - " + plugin.Config.b079_a2_power + "+ AP - Tier " + (plugin.Config.b079_a2_tier + 1) + "+\n" +
                                               "\"." + plugin.Config.b079_prefix + " a3\" - " + plugin.Config.b079_help_a3 + " - " + plugin.Config.b079_a3_power + "+ AP - Tier " + (plugin.Config.b079_a3_tier + 1) + "+\n" +
                                               "\"." + plugin.Config.b079_prefix + " a4\" - " + plugin.Config.b079_help_a4 + " - " + plugin.Config.b079_a4_power + "+ AP - Tier " + (plugin.Config.b079_a4_tier + 1) + "+\n";
                            return;
                        }

                        if (ev.Arguments[0].ToLower().Equals("a1"))
                        {
                            if (ev.Player.ReferenceHub.scp079PlayerScript.NetworkcurLvl < plugin.Config.b079_a1_tier)
                            {
                                ev.ReturnMessage = plugin.Config.b079_msg_tier_required.Replace("$tier", "" + (plugin.Config.b079_a1_tier + 1));
                                return;
                            }
                            if (ev.Player.ReferenceHub.scp079PlayerScript.NetworkcurMana >= plugin.Config.b079_a1_power)
                            {
                                ev.Player.ReferenceHub.scp079PlayerScript.NetworkcurMana -= plugin.Config.b079_a1_power;
                            }
                            else
                            {
                                ev.ReturnMessage = plugin.Config.b079_msg_no_power;
                                return;
                            }
                            var cams = GetSCPCameras();
                            if (cams.Count > 0)
                            {
                                Camera079 cam = cams[UnityEngine.Random.Range(0, cams.Count)];
                                ev.Player.ReferenceHub.scp079PlayerScript.CmdSwitchCamera(cam.cameraId, false);
                                ev.ReturnMessage = plugin.Config.b079_msg_a1_run;
                                return;
                            }
                            else
                            {
                                ev.ReturnMessage = plugin.Config.b079_msg_a1_fail;
                                ev.Player.ReferenceHub.scp079PlayerScript.NetworkcurMana += plugin.Config.b079_a1_power;
                                return;
                            }
                        }

                        if (ev.Arguments[0].ToLower().Equals("a2"))
                        {
                            if (ev.Player.ReferenceHub.scp079PlayerScript.NetworkcurLvl < plugin.Config.b079_a2_tier)
                            {
                                ev.ReturnMessage = plugin.Config.b079_msg_tier_required.Replace("$tier", "" + (plugin.Config.b079_a2_tier + 1));
                                return;
                            }
                            if (ev.Player.ReferenceHub.scp079PlayerScript.NetworkcurMana >= plugin.Config.b079_a2_power)
                            {
                                ev.Player.ReferenceHub.scp079PlayerScript.NetworkcurMana -= plugin.Config.b079_a2_power;
                            }
                            else
                            {
                                ev.ReturnMessage = plugin.Config.b079_msg_no_power;
                                return;
                            }
                            if (Time.timeSinceLevelLoad - a2cooldown < plugin.Config.b079_a2_cooldown)
                            {
                                ev.Player.ReferenceHub.scp079PlayerScript.NetworkcurMana += plugin.Config.b079_a2_power;
                                ev.ReturnMessage = plugin.Config.b079_msg_a2_fail;
                                return;
                            }
                            Room room = ev.Player.CurrentRoom;
                            if (room == null)
                            {
                                ev.Player.ReferenceHub.scp079PlayerScript.NetworkcurMana += plugin.Config.b079_a2_power;
                                ev.ReturnMessage = plugin.Config.b079_msg_a2_fail;
                                return;
                            }
                            if (room.Zone == ZoneType.Surface)
                            {
                                ev.Player.ReferenceHub.scp079PlayerScript.NetworkcurMana += plugin.Config.b079_a2_power;
                                ev.ReturnMessage = plugin.Config.b079_msg_a2_fail;
                                return;
                            }
                            foreach (var item in plugin.Config.b079_a2_blacklisted_rooms)
                            {
                                if (room.Name.ToLower().Contains(item.ToLower()))
                                {
                                    ev.Player.ReferenceHub.scp079PlayerScript.NetworkcurMana += plugin.Config.b079_a2_power;
                                    ev.ReturnMessage = plugin.Config.b079_msg_a2_fail;
                                    return;
                                }
                            }
                            Timing.RunCoroutine(GasRoom(room, ev.Player.ReferenceHub));
                            ev.ReturnMessage = plugin.Config.b079_msg_a2_run;
                            return;
                        }

                        if (ev.Arguments[0].ToLower().Equals("a3"))
                        {
                            if (ev.Player.ReferenceHub.scp079PlayerScript.NetworkcurLvl < plugin.Config.b079_a3_tier)
                            {
                                ev.ReturnMessage = plugin.Config.b079_msg_tier_required.Replace("$tier", "" + (plugin.Config.b079_a3_tier + 1));
                                return;
                            }
                            if (ev.Player.ReferenceHub.scp079PlayerScript.NetworkcurMana >= plugin.Config.b079_a3_power)
                            {
                                ev.Player.ReferenceHub.scp079PlayerScript.NetworkcurMana -= plugin.Config.b079_a3_power;
                            }
                            else
                            {
                                ev.ReturnMessage = plugin.Config.b079_msg_no_power;
                                return;
                            }
                            Generator079.Generators[0].ServerOvercharge(plugin.Config.b079_a3_timer, false);
                            ev.ReturnMessage = plugin.Config.b079_msg_a3_run;
                            return;
                        }

                        if (ev.Arguments[0].ToLower().Equals("a4"))
                        {
                            if (ev.Player.ReferenceHub.scp079PlayerScript.NetworkcurLvl < plugin.Config.b079_a4_tier)
                            {
                                ev.ReturnMessage = plugin.Config.b079_msg_tier_required.Replace("$tier", "" + (plugin.Config.b079_a4_tier + 1));
                                return;
                            }
                            if (a4cooldown >= Time.time)
                            {
                                ev.ReturnMessage = $"<color=red>This ability is in CoolDown ({(int) (a4cooldown - Time.time)})</color>";
                                return;
                            }
                            if (ev.Player.ReferenceHub.scp079PlayerScript.NetworkcurMana >= plugin.Config.b079_a4_power)
                            {
                                ev.Player.ReferenceHub.scp079PlayerScript.NetworkcurMana -= plugin.Config.b079_a4_power;
                            }
                            else
                            {
                                ev.ReturnMessage = plugin.Config.b079_msg_no_power;
                                return;
                            }
                            a4cooldown = Time.time + 5f;
                            var             pos      = ev.Player.ReferenceHub.scp079PlayerScript.currentCamera.transform.position;
                            GrenadeManager  gm       = ev.Player.ReferenceHub.GetComponent <GrenadeManager>();
                            GrenadeSettings settings = gm.availableGrenades.FirstOrDefault(g => g.inventoryID == ItemType.GrenadeFlash);
                            FlashGrenade    flash    = GameObject.Instantiate(settings.grenadeInstance).GetComponent <FlashGrenade>();
                            flash.fuseDuration = 0.5f;
                            flash.InitData(gm, Vector3.zero, Vector3.zero, 1f);
                            flash.transform.position = pos;
                            NetworkServer.Spawn(flash.gameObject);
                            ev.ReturnMessage = plugin.Config.b079_msg_a4_run;
                            return;
                        }
                        ev.ReturnMessage = plugin.Config.b079_msg_help_cmd_fail.Replace("$prefix", "" + plugin.Config.b079_prefix);
                        return;
                    }
                    ev.ReturnMessage = plugin.Config.b079_msg_help_cmd_fail.Replace("$prefix", "" + plugin.Config.b079_prefix);
                    return;
                }
            }
        }
示例#17
0
 public void AddGrenade(GrenadeSettings settings)
 {
     AddToArray(ref Grenades, settings);
 }
 private extern IEnumerator <float> orig__ServerThrowGrenade(GrenadeSettings settings, float forceMultiplier, int itemIndex, float delay);
示例#19
0
        public bool Execute(ArraySegment <string> arguments, ICommandSender sender, out string response)
        {
            if (sender is PlayerCommandSender)
            {
                var plr = sender as PlayerCommandSender;
                if (plr.RH.characterClassManager.NetworkCurClass == RoleType.Scp079)
                {
                    var plugin = Better079Plugin.instance;
                    var args   = arguments.Array;
                    {
                        if (args.Length == 1)
                        {
                            if (args[1].ToLower().Equals("help") || args[1].ToLower().Equals("commands") || args[1].ToLower().Equals("?"))
                            {
                                response = plugin.Config.b079_help_title + "\n" +
                                           "\"." + plugin.Config.b079_prefix + " a1\" - " + plugin.Config.b079_help_a1 + " - " + plugin.Config.b079_a1_power + "+ AP - Tier " + (plugin.Config.b079_a1_tier + 1) + "+\n" +
                                           "\"." + plugin.Config.b079_prefix + " a2\" - " + plugin.Config.b079_help_a2 + " - " + plugin.Config.b079_a2_power + "+ AP - Tier " + (plugin.Config.b079_a2_tier + 1) + "+\n" +
                                           "\"." + plugin.Config.b079_prefix + " a3\" - " + plugin.Config.b079_help_a3 + " - " + plugin.Config.b079_a3_power + "+ AP - Tier " + (plugin.Config.b079_a3_tier + 1) + "+\n" +
                                           "\"." + plugin.Config.b079_prefix + " a4\" - " + plugin.Config.b079_help_a4 + " - " + plugin.Config.b079_a4_power + "+ AP - Tier " + (plugin.Config.b079_a4_tier + 1) + "+\n";
                                return(true);
                            }

                            if (args[1].ToLower().Equals("a1"))
                            {
                                if (plr.RH.scp079PlayerScript.NetworkcurLvl < plugin.Config.b079_a1_tier)
                                {
                                    response = plugin.Config.b079_msg_tier_required.Replace("$tier", "" + (plugin.Config.b079_a1_tier + 1));
                                    return(true);
                                }
                                if (plr.RH.scp079PlayerScript.NetworkcurMana >= plugin.Config.b079_a1_power)
                                {
                                    plr.RH.scp079PlayerScript.NetworkcurMana -= plugin.Config.b079_a1_power;
                                }
                                else
                                {
                                    response = plugin.Config.b079_msg_no_power;
                                    return(true);
                                }
                                var cams = PluginEvents.GetSCPCameras();
                                if (cams.Count > 0)
                                {
                                    Camera079 cam = cams[UnityEngine.Random.Range(0, cams.Count)];
                                    plr.RH.scp079PlayerScript.CmdSwitchCamera(cam.cameraId, false);
                                    response = plugin.Config.b079_msg_a1_run;
                                    return(true);
                                }
                                else
                                {
                                    plr.RH.scp079PlayerScript.NetworkcurMana += plugin.Config.b079_a1_power;
                                    response = plugin.Config.b079_msg_a1_fail;
                                    return(true);
                                }
                            }

                            if (args[1].ToLower().Equals("a2"))
                            {
                                if (plr.RH.scp079PlayerScript.NetworkcurLvl < plugin.Config.b079_a2_tier)
                                {
                                    response = plugin.Config.b079_msg_tier_required.Replace("$tier", "" + (plugin.Config.b079_a2_tier + 1));
                                    return(true);
                                }
                                if (plr.RH.scp079PlayerScript.NetworkcurMana >= plugin.Config.b079_a2_power)
                                {
                                    plr.RH.scp079PlayerScript.NetworkcurMana -= plugin.Config.b079_a2_power;
                                }
                                else
                                {
                                    response = plugin.Config.b079_msg_no_power;
                                    return(true);
                                }
                                if (Time.timeSinceLevelLoad - PluginEvents.a2cooldown < plugin.Config.b079_a2_cooldown)
                                {
                                    plr.RH.scp079PlayerScript.NetworkcurMana += plugin.Config.b079_a2_power;
                                    response = plugin.Config.b079_msg_a2_fail;
                                    return(true);
                                }
                                Room room = PluginEvents.SCP079Room(plr.RH);
                                if (room == null)
                                {
                                    plr.RH.scp079PlayerScript.NetworkcurMana += plugin.Config.b079_a2_power;
                                    response = plugin.Config.b079_msg_a2_fail;
                                    return(true);
                                }
                                if (room.Zone == ZoneType.Surface)
                                {
                                    plr.RH.scp079PlayerScript.NetworkcurMana += plugin.Config.b079_a2_power;
                                    response = plugin.Config.b079_msg_a2_fail;
                                    return(true);
                                }
                                foreach (var item in plugin.Config.b079_a2_blacklisted_rooms)
                                {
                                    if (room.Name.ToLower().Contains(item.ToLower()))
                                    {
                                        plr.RH.scp079PlayerScript.NetworkcurMana += plugin.Config.b079_a2_power;
                                        response = plugin.Config.b079_msg_a2_fail;
                                        return(true);
                                    }
                                }
                                Timing.RunCoroutine(PluginEvents.GasRoom(room, plr.RH));
                                response = plugin.Config.b079_msg_a2_run;
                                return(true);
                            }

                            if (args[1].ToLower().Equals("a3"))
                            {
                                if (plr.RH.scp079PlayerScript.NetworkcurLvl < plugin.Config.b079_a3_tier)
                                {
                                    response = plugin.Config.b079_msg_tier_required.Replace("$tier", "" + (plugin.Config.b079_a3_tier + 1));
                                    return(true);
                                }
                                if (plr.RH.scp079PlayerScript.NetworkcurMana >= plugin.Config.b079_a3_power)
                                {
                                    plr.RH.scp079PlayerScript.NetworkcurMana -= plugin.Config.b079_a3_power;
                                }
                                else
                                {
                                    response = plugin.Config.b079_msg_no_power;
                                    return(true);
                                }
                                Generator079.Generators[0].RpcCustomOverchargeForOurBeautifulModCreators(plugin.Config.b079_a3_timer, false);
                                response = plugin.Config.b079_msg_a3_run;
                                return(true);
                            }

                            if (args[1].ToLower().Equals("a4"))
                            {
                                if (plr.RH.scp079PlayerScript.NetworkcurLvl < plugin.Config.b079_a4_tier)
                                {
                                    response = plugin.Config.b079_msg_tier_required.Replace("$tier", "" + (plugin.Config.b079_a4_tier + 1));
                                    return(true);
                                }
                                if (plr.RH.scp079PlayerScript.NetworkcurMana >= plugin.Config.b079_a4_power)
                                {
                                    plr.RH.scp079PlayerScript.NetworkcurMana -= plugin.Config.b079_a4_power;
                                }
                                else
                                {
                                    response = plugin.Config.b079_msg_no_power;
                                    return(true);
                                }
                                var             pos      = plr.RH.scp079PlayerScript.currentCamera.transform.position;
                                GrenadeManager  gm       = plr.RH.GetComponent <GrenadeManager>();
                                GrenadeSettings settings = gm.availableGrenades.FirstOrDefault(g => g.inventoryID == ItemType.GrenadeFlash);
                                FlashGrenade    flash    = GameObject.Instantiate(settings.grenadeInstance).GetComponent <FlashGrenade>();
                                flash.fuseDuration = 0.5f;
                                flash.InitData(gm, Vector3.zero, Vector3.zero, 1f);
                                flash.transform.position = pos;
                                NetworkServer.Spawn(flash.gameObject);
                                response = plugin.Config.b079_msg_a4_run;
                                return(true);
                            }
                            response = plugin.Config.b079_msg_help_cmd_fail.Replace("$prefix", "" + plugin.Config.b079_prefix);
                            return(true);
                        }
                        response = plugin.Config.b079_msg_help_cmd_fail.Replace("$prefix", "" + plugin.Config.b079_prefix);
                        return(true);
                    }
                }
            }
            response = Better079Plugin.instance.Config.b079_msg_help_cmd_fail.Replace("$prefix", "" + Better079Plugin.instance.Config.b079_prefix);
            return(false);
        }
示例#20
0
        public void ConsoleCmd(ConsoleCommandEvent ev)
        {
            if (ev.Player.GetRole() == RoleType.Scp079)
            {
                string[] args = ev.Command.Split(' ');
                if (args[0].Equals(Plugin.CommandPrefix))
                {
                    if (args.Length >= 2)
                    {
                        if (args[1].ToLower().Equals("help") || args[1].ToLower().Equals("commands") || args[1].ToLower().Equals("?"))
                        {
                            ev.ReturnMessage = Plugin.HelpMsgTitle + "\n" +
                                               "\"." + Plugin.CommandPrefix + " a1\" - " + Plugin.HelpMsgA1 + " | Coût: " + Plugin.A1Power + " AP | Tier " + (Plugin.A1Tier + 1) + ".\n" +
                                               "\"." + Plugin.CommandPrefix + " a2\" - " + Plugin.HelpMsgA2 + " | Coût: " + Plugin.A2Power + " AP | Tier " + (Plugin.A2Tier + 1) + ".\n" +
                                               "\"." + Plugin.CommandPrefix + " a3\" - " + Plugin.HelpMsgA3 + " | Coût: " + Plugin.A3Power + " AP | Tier " + (Plugin.A3Tier + 1) + ".\n" +
                                               "\"." + Plugin.CommandPrefix + " a4\" - " + Plugin.HelpMsgA4 + " | Coût: " + Plugin.A4Power + " AP | Tier " + (Plugin.A4Tier + 1) + ".\n" +
                                               "\"." + Plugin.CommandPrefix + " a5\" - " + Plugin.HelpMsgA5 + " | Coût: " + Plugin.A5Power + " AP | Tier " + (Plugin.A5Tier + 1) + ".\n" +
                                               "\"." + Plugin.CommandPrefix + " a6\" - " + Plugin.HelpMsgA6 + " | Coût: " + Plugin.A6Cost + " Tier | Tier " + (Plugin.A6Tier + 1) + ".\n" +
                                               "\"." + Plugin.CommandPrefix + " suicide\" - " + Plugin.HelpMsgSuicide + ".\n";
                            return;
                        }

                        if (args[1].ToLower().Equals("a1"))
                        {
                            if (ev.Player.scp079PlayerScript.NetworkcurLvl < Plugin.A1Tier)
                            {
                                ev.ReturnMessage = Plugin.TierRequiredMsg.Replace("$tier", "" + (Plugin.A1Tier + 1));
                                return;
                            }
                            if (ev.Player.scp079PlayerScript.NetworkcurMana < Plugin.A1Power)
                            {
                                ev.ReturnMessage = Plugin.NoPowerMsg;
                                return;
                            }
                            if (args.Length > 3)
                            {
                                if (Plugin.A1AntiSpam > TimeBehaviour.CurrentTimestamp())
                                {
                                    ev.ReturnMessage = Plugin.AntiSpamMsg.Replace("%s", Math.Ceiling(TimeSpan.FromTicks(Plugin.A1AntiSpam - TimeBehaviour.CurrentTimestamp()).TotalSeconds).ToString());
                                    return;
                                }
                                else
                                {
                                    // .079 a1 SCP CAUSE[unknow/as/mtf/chaos] UNIT[C] UNIT[25]
                                    if (int.TryParse(args[2], out int SCP) || !String.IsNullOrWhiteSpace(args[3]))
                                    {
                                        string tts = string.Empty;
                                        tts += "BG_MTF2 BREAK_PREANNC SCP";
                                        foreach (char c in args[2])
                                        {
                                            tts += " " + c;
                                        }
                                        switch (args[3].ToLower())
                                        {
                                        case "mtf":
                                            if (args.Length > 5)
                                            {
                                                if (char.IsLetter(args[4][0]) || !String.IsNullOrWhiteSpace(args[5]))
                                                {
                                                    tts += " CONTAINEDSUCCESSFULLY CONTAINMENTUNIT NATO_" + args[4][0] + " " + args[5];
                                                }
                                                else
                                                {
                                                    ev.ReturnMessage = Plugin.FailA1Msg;
                                                    return;
                                                }
                                            }
                                            else
                                            {
                                                ev.ReturnMessage = Plugin.FailA1Msg;
                                                return;
                                            }
                                            break;

                                        case "security":
                                            tts += " SUCCESSFULLY TERMINATED BY AUTOMATIC SECURITY SYSTEM";
                                            break;

                                        case "chaos":
                                            tts += " TERMINATED BY CHAOSINSURGENCY";
                                            break;

                                        case "classed":
                                            tts += " TERMINATED BY CLASSD PERSONNEL";
                                            break;

                                        case "scientifique":
                                            tts += " TERMINATED BY SCIENCE PERSONNEL";
                                            break;

                                        case "decontamination":
                                            tts += " LOST IN DECONTAMINATION SEQUENCE";
                                            break;

                                        default:
                                            tts += " SUCCESSFULLY TERMINATED . CONTAINMENTUNIT UNKNOWN";
                                            break;
                                        }
                                        DoAnnouncement(tts, true);
                                        ev.Player.scp079PlayerScript.NetworkcurMana -= Plugin.A1Power;
                                        Plugin.A1AntiSpam = DateTime.UtcNow.AddSeconds((double)Plugin.A1TimeBetween).Ticks;
                                        ev.ReturnMessage  = Plugin.RunA1Msg;
                                        return;
                                    }
                                }
                            }
                            else
                            {
                                ev.ReturnMessage = Plugin.FailA1Msg;
                                return;
                            }
                        }

                        if (args[1].ToLower().Equals("a2"))
                        {
                            if (ev.Player.scp079PlayerScript.NetworkcurLvl < Plugin.A2Tier)
                            {
                                ev.ReturnMessage = Plugin.TierRequiredMsg.Replace("$tier", "" + (Plugin.A2Tier + 1));
                                return;
                            }
                            if (ev.Player.scp079PlayerScript.NetworkcurMana >= Plugin.A2Power)
                            {
                                ev.Player.scp079PlayerScript.NetworkcurMana -= Plugin.A2Power;
                            }
                            else
                            {
                                ev.ReturnMessage = Plugin.NoPowerMsg;
                                return;
                            }
                            Room room = SCP079Room(ev.Player);
                            if (room == null)
                            {
                                ev.ReturnMessage = Plugin.FailA2Msg;
                                return;
                            }
                            if (room.Zone == ZoneType.Surface)
                            {
                                ev.ReturnMessage = Plugin.FailA2Msg;
                                return;
                            }
                            foreach (var item in Plugin.A2BlacklistRooms)
                            {
                                if (room.Name.ToLower().Contains(item.ToLower()))
                                {
                                    ev.ReturnMessage = Plugin.FailA2Msg;
                                    return;
                                }
                            }
                            if (Plugin.A2AntiSpam > TimeBehaviour.CurrentTimestamp())
                            {
                                ev.ReturnMessage = Plugin.AntiSpamMsg.Replace("%s", Math.Ceiling(TimeSpan.FromTicks(Plugin.A2AntiSpam - TimeBehaviour.CurrentTimestamp()).TotalSeconds).ToString());
                                return;
                            }
                            Timing.RunCoroutine(GasRoom(room, ev.Player));
                            Plugin.A2AntiSpam = DateTime.UtcNow.AddSeconds((double)Plugin.A2TimeBetween).Ticks;
                            ev.ReturnMessage  = Plugin.RunA2Msg;
                            return;
                        }

                        if (args[1].ToLower().Equals("a3"))
                        {
                            if (ev.Player.scp079PlayerScript.NetworkcurLvl < Plugin.A3Tier)
                            {
                                ev.ReturnMessage = Plugin.TierRequiredMsg.Replace("$tier", "" + (Plugin.A3Tier + 1));
                                return;
                            }
                            if (ev.Player.scp079PlayerScript.NetworkcurMana >= Plugin.A3Power)
                            {
                                ev.Player.scp079PlayerScript.NetworkcurMana -= Plugin.A3Power;
                            }
                            else
                            {
                                ev.ReturnMessage = Plugin.NoPowerMsg;
                                return;
                            }
                            Generator079.generators[0].RpcCustomOverchargeForOurBeautifulModCreators(Plugin.A3Timer, false);
                            ev.ReturnMessage = Plugin.RunA3Msg;
                            return;
                        }

                        if (args[1].ToLower().Equals("a4"))
                        {
                            if (ev.Player.scp079PlayerScript.NetworkcurLvl < Plugin.A4Tier)
                            {
                                ev.ReturnMessage = Plugin.TierRequiredMsg.Replace("$tier", "" + (Plugin.A4Tier + 1));
                                return;
                            }
                            if (ev.Player.scp079PlayerScript.NetworkcurMana >= Plugin.A4Power)
                            {
                                ev.Player.scp079PlayerScript.NetworkcurMana -= Plugin.A4Power;
                            }
                            else
                            {
                                ev.ReturnMessage = Plugin.NoPowerMsg;
                                return;
                            }
                            var             pos      = ev.Player.scp079PlayerScript.currentCamera.transform.position;
                            GrenadeManager  gm       = ev.Player.GetComponent <GrenadeManager>();
                            GrenadeSettings settings = gm.availableGrenades.FirstOrDefault(g => g.inventoryID == ItemType.GrenadeFlash);
                            FlashGrenade    flash    = GameObject.Instantiate(settings.grenadeInstance).GetComponent <FlashGrenade>();
                            flash.fuseDuration = 0.5f;
                            flash.InitData(gm, Vector3.zero, Vector3.zero, 1f);
                            flash.transform.position = pos;
                            NetworkServer.Spawn(flash.gameObject);
                            ev.ReturnMessage = Plugin.RunA4Msg;
                            return;
                        }

                        if (args[1].ToLower().Equals("suicide"))
                        {
                            ev.Player.playerStats.HurtPlayer(new PlayerStats.HitInfo(119000000, ev.Player.GetNickname(), DamageTypes.Wall, ev.Player.GetPlayerId()), ev.Player.gameObject);
                            return;
                        }

                        if (args[1].ToLower().Equals("a5"))
                        {
                            if (ev.Player.scp079PlayerScript.NetworkcurLvl < Plugin.A1Tier)
                            {
                                ev.ReturnMessage = Plugin.TierRequiredMsg.Replace("$tier", "" + (Plugin.A5Tier + 1));
                                return;
                            }
                            if (ev.Player.scp079PlayerScript.NetworkcurMana < Plugin.A5Power)
                            {
                                ev.ReturnMessage = Plugin.NoPowerMsg;
                                return;
                            }
                            if (args.Length > 2)
                            {
                                if (Plugin.A5AntiSpam > TimeBehaviour.CurrentTimestamp())
                                {
                                    ev.ReturnMessage = Plugin.AntiSpamMsg.Replace("%s", Math.Ceiling(TimeSpan.FromTicks(Plugin.A5AntiSpam - TimeBehaviour.CurrentTimestamp()).TotalSeconds).ToString());
                                    return;
                                }
                                else
                                {
                                    // .079 a5 GROUPE[unknow/mtf] UNIT[C] UNIT[25] [REMAIN SCP]
                                    if (!String.IsNullOrWhiteSpace(args[2]))
                                    {
                                        string tts = string.Empty;
                                        switch (args[2].ToLower())
                                        {
                                        case "mtf":
                                            if (args.Length > 5)
                                            {
                                                bool success = Int32.TryParse(args[5], out int scpleft);
                                                if (char.IsLetter(args[3][0]) || !String.IsNullOrWhiteSpace(args[4]) || success)
                                                {
                                                    tts += "MTFUNIT EPSILON 11 DESIGNATED NATO_" + args[3][0] + " " + args[4] + " HASENTERED ALLREMAINING ";
                                                    tts += ((scpleft <= 0) ? "NOSCPSLEFT" : ("AWAITINGRECONTAINMENT " + scpleft + ((scpleft == 1) ? " SCPSUBJECT" : " SCPSUBJECTS")));
                                                }
                                                else
                                                {
                                                    ev.ReturnMessage = Plugin.FailA5Msg;
                                                    return;
                                                }
                                            }
                                            else
                                            {
                                                ev.ReturnMessage = Plugin.FailA5Msg;
                                                return;
                                            }
                                            break;

                                        default:
                                            tts += "Danger. Alert all security .g1 personnel. .g4 Unauthorized personnel .g2 have been detected .g1 in the facility.";
                                            break;
                                        }
                                        DoAnnouncement(tts, true);
                                        ev.Player.scp079PlayerScript.NetworkcurMana -= Plugin.A5Power;
                                        Plugin.A5AntiSpam = DateTime.UtcNow.AddSeconds((double)Plugin.A5TimeBetween).Ticks;
                                        ev.ReturnMessage  = Plugin.RunA5Msg;
                                        return;
                                    }
                                }
                            }
                            else
                            {
                                ev.ReturnMessage = Plugin.FailA5Msg;
                                return;
                            }
                        }

                        if (args[1].ToLower().Equals("a6"))
                        {
                            if (ev.Player.scp079PlayerScript.NetworkcurLvl < Plugin.A6Tier)
                            {
                                ev.ReturnMessage = Plugin.TierRequiredMsg.Replace("$tier", "" + (Plugin.A6Tier + 1));
                                return;
                            }
                            if (ev.Player.scp079PlayerScript.NetworkcurMana < Plugin.A6Power)
                            {
                                ev.ReturnMessage = Plugin.NoPowerMsg;
                                return;
                            }
                            else
                            {
                                List <ReferenceHub> riplist;
                                ReferenceHub        chosenPlayer;
                                riplist = GetHubList(RoleType.Spectator);
                                if (riplist.Count > 0)
                                {
                                    chosenPlayer = riplist[(new System.Random()).Next(riplist.Count)];
                                    int SCP = PlayerManager.localPlayer.GetComponent <CharacterClassManager>().FindRandomIdUsingDefinedTeam(Team.SCP);
                                    if (SCP != 1)
                                    {
                                        chosenPlayer.SetRole((RoleType)SCP);
                                        chosenPlayer.Broadcast(10, Plugin.NewSCPA6Msg, false);
                                        ev.Player.scp079PlayerScript.NetworkcurLvl  -= Plugin.A6Cost;
                                        ev.Player.scp079PlayerScript.NetworkcurMana -= Plugin.A6Power;
                                        Scp079.SetMaxEnergy(ev.Player, 125);
                                        Timing.CallDelayed(0.8f, () => { foreach (Room r in Map.Rooms)
                                                                         {
                                                                             if (r.Name.ToLower().Equals("HCZ_079".ToLower()))
                                                                             {
                                                                                 chosenPlayer.SetPosition(r.Position.x, r.Position.y + 1, r.Position.z);
                                                                             }
                                                                         }
                                                                         chosenPlayer.SetHealth(chosenPlayer.GetMaxHealth()); });
                                        DoAnnouncement("Alert. New containment .g1 breach detected. Cassie .g2 corruption detected. Code .g4 red.", true);
                                        ev.ReturnMessage = Plugin.RunA6Msg;
                                        return;
                                    }
                                    else
                                    {
                                        ev.ReturnMessage = Plugin.NoSCPA6Msg;
                                        return;
                                    }
                                }
                                else
                                {
                                    ev.ReturnMessage = Plugin.NoPlayerA6Msg;
                                    return;
                                }
                            }
                        }
                        ev.ReturnMessage = Plugin.HelpMsg.Replace("$prefix", "" + Plugin.CommandPrefix);
                        return;
                    }
                    ev.ReturnMessage = Plugin.HelpMsg.Replace("$prefix", "" + Plugin.CommandPrefix);
                    return;
                }
            }
        }