internal void PlayerDeath(ref PlayerDeathEvent ev) { if (plugin.curMod.HasFlag(ModType.NONE) && plugin.enabledTypes.Contains(ModType.NONE)) { return; // cuz none means none } if (plugin.curMod.HasFlag(ModType.EXPLODEONDEATH) && plugin.enabledTypes.Contains(ModType.EXPLODEONDEATH)) { if (ev.Killer == null || (ev.Killer != null && ev.Killer.GetTeam() != Team.SCP && ev.Killer.GetTeam() != Team.TUT)) { GrenadeManager gm = ev.Player.GetComponent <GrenadeManager>(); GrenadeSettings set = gm.availableGrenades.FirstOrDefault(g => g.inventoryID == ItemType.GrenadeFrag); if (set == null) { } else { Grenade comp = UnityEngine.Object.Instantiate(set.grenadeInstance).GetComponent <Grenade>(); comp.fuseDuration = 0.1f; comp.InitData(gm, Vector3.zero, Vector3.zero, 10f); // commented for stable release //deathGrenades.Add(comp); NetworkServer.Spawn(comp.gameObject); } } } if (plugin.curMod.HasFlag(ModType.CLASSINFECT) && plugin.enabledTypes.Contains(ModType.CLASSINFECT)) { if (ev.Killer != null && ev.Killer != ev.Player && !plugin.noInfectRoles.Contains(ev.Killer.characterClassManager.CurClass)) { Timing.RunCoroutine(InfectLate(ev.Player, ev.Killer.characterClassManager.CurClass, ev.Killer.transform.position)); } } }
public void OnDied(DiedEventArgs ev) { if (Tracking.PlayersInvisibleByCommand.Contains(ev.Target)) { Tracking.PlayersInvisibleByCommand.Remove(ev.Target); } if (Tracking.PlayersWithSubclasses.ContainsKey(ev.Target) && Tracking.PlayersWithSubclasses[ev.Target].Abilities.Contains(AbilityType.ExplodeOnDeath)) { GrenadeManager grenadeManager = ev.Target.ReferenceHub.gameObject.GetComponent <GrenadeManager>(); GrenadeSettings settings = grenadeManager.availableGrenades.FirstOrDefault(g => g.inventoryID == ItemType.GrenadeFrag); Grenade grenade = UnityEngine.Object.Instantiate(settings.grenadeInstance).GetComponent <Grenade>(); grenade.fuseDuration = Tracking.PlayersWithSubclasses[ev.Target].FloatOptions.ContainsKey("ExplodeOnDeathFuseTimer") ? Tracking.PlayersWithSubclasses[ev.Target].FloatOptions["ExplodeOnDeathFuseTimer"] : 2f; grenade.FullInitData(grenadeManager, ev.Target.Position, Quaternion.Euler(grenade.throwStartAngle), grenade.throwLinearVelocityOffset, grenade.throwAngularVelocity); NetworkServer.Spawn(grenade.gameObject); } Tracking.AddPreviousTeam(ev.Target); Tracking.RemoveZombie(ev.Target); Tracking.RemoveAndAddRoles(ev.Target, true); Timing.CallDelayed(0.1f, () => { Tracking.CheckRoundEnd(); }); }
private IEnumerator <float> _ServerThrowGrenade(GrenadeSettings settings, float forceMultiplier, int itemIndex, float delay) { IEnumerator <float> result = orig__ServerThrowGrenade(settings, forceMultiplier, itemIndex, delay); if (FFDetector.FFDetector.DetectorEnabled) { CharacterClassManager ccm = gameObject.GetComponent <CharacterClassManager>(); if (FFDetector.FFDetector.GrenadeThrowers.ContainsKey(ccm.UserId)) { FFDetector.FFDetector.GrenadeThrowers.Remove(ccm.UserId); } FFDetector.FFDetector.GrenadeThrowers.Add(ccm.UserId, new FFDetector.FFDetector.GrenadeThrower { UserId = ccm.UserId, ThrownAt = DateTime.Now, Role = ccm.CurClass, Team = ccm.CurRole.team }); } try { Base.Debug("Triggering PlayerThrowGrenadeEvent"); PluginManager.TriggerEvent <IEventHandlerPlayerThrowGrenade>(new PlayerThrowGrenadeEvent(new PheggPlayer(gameObject), settings)); } catch (Exception e) { Base.Error($"Error triggering PlayerThrowGrenadeEvent: {e.InnerException}"); } return(result); }
/// <inheritdoc/> public override Grenade Spawn(Vector3 position, Vector3 velocity, float fuseTime = 3, ItemType grenadeType = ItemType.GrenadeFrag, Player player = null) { if (player == null) { player = Server.Host; } GrenadeManager grenadeManager = player.GrenadeManager; GrenadeSettings settings = grenadeManager.availableGrenades.FirstOrDefault(g => g.inventoryID == grenadeType); Grenade grenade = GameObject.Instantiate(settings.grenadeInstance).GetComponent <Grenade>(); grenade.FullInitData(grenadeManager, position, Quaternion.Euler(grenade.throwStartAngle), velocity, grenade.throwAngularVelocity, player == Server.Host ? Team.RIP : player.Team); grenade.NetworkfuseTime = NetworkTime.time + fuseTime; Tracked.Add(grenade.gameObject); GameObject grenadeObject = grenade.gameObject; UnityEngine.Object.Destroy(grenadeObject.GetComponent <Scp018Grenade>()); grenadeObject.AddComponent <Components.Rock>().Init(player.GameObject, player.Side, FriendlyFire, ThrownDamage); NetworkServer.Spawn(grenadeObject); if (ExplodeOnCollision) { grenade.gameObject.AddComponent <CollisionHandler>().Init(player.GameObject, grenade); } return(grenade); }
private static IEnumerator <float> SpawnGrenadesSurface() { yield return(Timing.WaitForSeconds(GrenadeRun.Instance.Config.GrenadeDelaySurface)); while (GrenadeRun.Instance.GrenadeRound) { foreach (Exiled.API.Features.Player player in Exiled.API.Features.Player.List) { if (player.Role == RoleType.ClassD && player.Position.y > SurfaceBound) { GrenadeManager gm = player.ReferenceHub.GetComponent <GrenadeManager>(); GrenadeSettings grenade = gm.availableGrenades.FirstOrDefault(g => g.inventoryID == ItemType.GrenadeFrag); if (grenade == null) { continue; } Grenade component = UnityEngine.Object.Instantiate(grenade.grenadeInstance).GetComponent <Grenade>(); component.InitData(gm, Vector3.zero, Vector3.zero, 0f); NetworkServer.Spawn(component.gameObject); } } yield return(Timing.WaitForSeconds(GrenadeRun.Instance.Config.GrenadeDelaySurface)); } }
void FromJsonToObjects(string json) { string[] objects = json.Split(objSeperators, System.StringSplitOptions.RemoveEmptyEntries); for (int i = 0; i < objects.Length; i++) { string[] objectParts = objects[i].Split('|'); string Type = objectParts[0]; string Name = objectParts[1]; string Description = objectParts[2]; string ImgUrl = objectParts[3]; string Object = objectParts[4]; print("Type: " + Type); print("Name: " + Name); print("Description: " + Description); print("ImgUrl: " + ImgUrl); print("objecet: " + Object); Sprite spriteFromUrl = GetSprite(ImgUrl, value => spriteFromUrl = value); switch (Type) { case "Gun": GunStats gunStats = JsonUtility.FromJson <GunStats>(Object); GunSettings gun = ScriptableObject.CreateInstance <GunSettings>(); gun.Fill(gunStats, Name, Description); gun.Sprite = spriteFromUrl; Data.Instance.AddGun(gun); break; case "Vest": VestStats vestStats = JsonUtility.FromJson <VestStats>(Object); VestSettings vest = ScriptableObject.CreateInstance <VestSettings>(); vest.Sprite = spriteFromUrl; vest.Fill(Name, Description, vestStats); Data.Instance.AddVest(vest); break; case "Knife": KnifeStats knifeStats = JsonUtility.FromJson <KnifeStats>(Object); KnifeSettings knife = ScriptableObject.CreateInstance <KnifeSettings>(); knife.Fill(knifeStats, Name, Description); knife.Sprite = spriteFromUrl; Data.Instance.AddKnife(knife); break; case "Grenade": GrenadeStats grenadeStats = JsonUtility.FromJson <GrenadeStats>(Object); GrenadeSettings grenade = ScriptableObject.CreateInstance <GrenadeSettings>(); grenade.Fill(grenadeStats, Name, Description); grenade.Sprite = spriteFromUrl; Data.Instance.AddGrenade(grenade); break; default: Debug.Log("Unrecognised item type"); break; } } itemsLoaded = true; }
public override void Fill(ScriptableObject obj) { GrenadeSettings settings = obj as GrenadeSettings; GetTitle().text = transform.name = settings.Name; GetPrice().text = settings.stats.Price.ToString(); Image img = GetImage(); img.sprite = settings.Sprite; Manager.DescriptionLbl.text = settings.Description; }
public override void Select() { base.Select(); string Name = GetTitle().text; int count = Data.Instance.GetGrenadesCount(Name); Manager.UpperRightLbl.text = count.ToString(); GrenadeSettings settings = Data.Instance.GetGrenadeSettings(Name); Manager.DescriptionLbl.text = settings.Description; }
private static void SpawnFlash(Player player) { Vector3 position = player.Camera.gameObject ? player.Camera.transform.position : player.ReferenceHub.scp079PlayerScript.transform.position; GrenadeManager gm = player.GrenadeManager; GrenadeSettings settings = gm.availableGrenades.First(g => g.inventoryID == ItemType.GrenadeFlash); FlashGrenade flash = UnityEngine.Object.Instantiate(settings.grenadeInstance).GetComponent <FlashGrenade>(); flash.fuseDuration = 0.5f; flash.InitData(gm, Vector3.zero, Vector3.zero); flash.transform.position = position; NetworkServer.Spawn(flash.gameObject); }
private IEnumerator <float> _ServerThrowGrenade(GrenadeSettings settings, float forceMultiplier, int itemIndex, float delay) { IEnumerator <float> @return = orig__ServerThrowGrenade(settings, forceMultiplier, itemIndex, delay); try { Base.Debug("Triggering PlayerThrowGrenadeEvent"); PluginManager.TriggerEvent <IEventHandlerPlayerThrowGrenade>(new PlayerThrowGrenadeEvent(new PheggPlayer(base.gameObject), settings)); } catch (Exception e) { Base.Error($"Error triggering PlayerThrowGrenadeEvent: {e.InnerException.ToString()}"); } return(@return); }
internal void InvokePlayerThrowGrenadeEvent(Player player, SynapseItem item, ref GrenadeSettings settings, ref float force, ref float delay, ref bool allow) { var ev = new PlayerThrowGrenadeEventArgs { Player = player, Item = item, ForceMultiplier = force, Delay = delay, Allow = allow, Settings = settings, }; PlayerThrowGrenadeEvent?.Invoke(ev); force = ev.ForceMultiplier; delay = ev.Delay; allow = ev.Allow; }
public static void SpawnGrenade(ItemType type, Player player, SubClass subClass) { // Credit to KoukoCocoa's AdminTools for the grenade spawn script below, I was lost. https://github.com/KoukoCocoa/AdminTools/ GrenadeManager grenadeManager = player.ReferenceHub.gameObject.GetComponent <GrenadeManager>(); GrenadeSettings settings = grenadeManager.availableGrenades.FirstOrDefault(g => g.inventoryID == type); Grenades.Grenade grenade = UnityEngine.Object.Instantiate(settings.grenadeInstance).GetComponent <Grenades.Grenade>(); if (type == ItemType.GrenadeFlash) { grenade.fuseDuration = subClass.FloatOptions.ContainsKey("FlashOnCommandFuseTimer") ? subClass.FloatOptions["FlashOnCommandFuseTimer"] : 0.3f; } else { grenade.fuseDuration = subClass.FloatOptions.ContainsKey("GrenadeOnCommandFuseTimer") ? subClass.FloatOptions["GrenadeOnCommandFuseTimer"] : 0.3f; } grenade.FullInitData(grenadeManager, player.Position, Quaternion.Euler(grenade.throwStartAngle), grenade.throwLinearVelocityOffset, grenade.throwAngularVelocity, player.Team); NetworkServer.Spawn(grenade.gameObject); }
public void OnSendingConsoleCommand(SendingConsoleCommandEventArgs ev) { Log.Debug($"Player {ev.Player.Nickname} sent a console command", Subclass.Instance.Config.Debug); ev.IsAllowed = false; switch (ev.Name) { case "revive": Log.Debug($"Player {ev.Player.Nickname} is attempting to revive", Subclass.Instance.Config.Debug); if (Tracking.PlayersWithSubclasses.ContainsKey(ev.Player) && Tracking.PlayersWithSubclasses[ev.Player].Abilities.Contains(AbilityType.Revive)) { SubClass subClass = Tracking.PlayersWithSubclasses[ev.Player]; AttemptRevive(ev, subClass); } else { ev.ReturnMessage = "You don't have the ability to revive!"; } break; case "necro": Log.Debug($"Player {ev.Player.Nickname} is attempting to necro", Subclass.Instance.Config.Debug); if (Tracking.PlayersWithSubclasses.ContainsKey(ev.Player) && Tracking.PlayersWithSubclasses[ev.Player].Abilities.Contains(AbilityType.Necromancy)) { SubClass subClass = Tracking.PlayersWithSubclasses[ev.Player]; AttemptRevive(ev, subClass, true); } else { ev.ReturnMessage = "You don't have the ability to necro!"; } break; case "locate": if (ev.Player.Role != RoleType.Scp93953 && ev.Player.Role != RoleType.Scp93989 && (!Tracking.PlayersWithSubclasses.ContainsKey(ev.Player) || !Tracking.PlayersWithSubclasses[ev.Player].Abilities.Contains(AbilityType.Scp939Vision))) { Log.Debug($"Player {ev.Player.Nickname} failed to echolocate", Subclass.Instance.Config.Debug); ev.ReturnMessage = "You must be SCP-939 or have a subclass with its visuals to use this command"; return; } if (Tracking.PlayersWithSubclasses.ContainsKey(ev.Player) && Tracking.PlayersWithSubclasses[ev.Player].Abilities.Contains(AbilityType.Echolocate)) { SubClass subClass = Tracking.PlayersWithSubclasses[ev.Player]; if (Tracking.OnCooldown(ev.Player, AbilityType.Echolocate, subClass)) { Log.Debug($"Player {ev.Player.Nickname} failed to echolocate", Subclass.Instance.Config.Debug); Tracking.DisplayCooldown(ev.Player, AbilityType.Echolocate, subClass, "echolocation", Time.time); return; } Collider[] colliders = Physics.OverlapSphere(ev.Player.Position, subClass.FloatOptions.ContainsKey("EcholocateRadius") ? subClass.FloatOptions["EcholocateRadius"] : 10f); foreach (Collider PlayerCollider in colliders.Where(c => EPlayer.Get(c.gameObject) != null)) { EPlayer.Get(PlayerCollider.gameObject).ReferenceHub.footstepSync?.CmdScp939Noise(100f); } Tracking.AddCooldown(ev.Player, AbilityType.Echolocate); Log.Debug($"Player {ev.Player.Nickname} successfully used echolocate", Subclass.Instance.Config.Debug); } break; case "noclip": Log.Debug($"Player {ev.Player.Nickname} is attempting to noclip", Subclass.Instance.Config.Debug); if (Tracking.PlayersWithSubclasses.ContainsKey(ev.Player) && Tracking.PlayersWithSubclasses[ev.Player].Abilities.Contains(AbilityType.NoClip)) { SubClass subClass = Tracking.PlayersWithSubclasses[ev.Player]; if (Tracking.OnCooldown(ev.Player, AbilityType.NoClip, subClass)) { Log.Debug($"Player {ev.Player.Nickname} failed to noclip - cooldown", Subclass.Instance.Config.Debug); Tracking.DisplayCooldown(ev.Player, AbilityType.NoClip, subClass, "noclip", Time.time); return; } bool previous = ev.Player.NoClipEnabled; ev.Player.NoClipEnabled = !ev.Player.NoClipEnabled; Tracking.AddCooldown(ev.Player, AbilityType.NoClip); if (subClass.FloatOptions.ContainsKey("NoClipTime")) { Timing.CallDelayed(subClass.FloatOptions["NoClipTime"], () => { if (ev.Player.NoClipEnabled != previous) { ev.Player.NoClipEnabled = previous; } }); } Log.Debug($"Player {ev.Player.Nickname} successfully noclipped", Subclass.Instance.Config.Debug); } else { ev.ReturnMessage = "You must have the noclip ability to use this command"; Log.Debug($"Player {ev.Player.Nickname} could not noclip", Subclass.Instance.Config.Debug); } break; case "flash": if (Tracking.PlayersWithSubclasses.ContainsKey(ev.Player) && Tracking.PlayersWithSubclasses[ev.Player].Abilities.Contains(AbilityType.FlashOnCommand)) { SubClass subClass = Tracking.PlayersWithSubclasses[ev.Player]; if (Tracking.OnCooldown(ev.Player, AbilityType.FlashOnCommand, subClass)) { Log.Debug($"Player {ev.Player.Nickname} failed to flash on command", Subclass.Instance.Config.Debug); Tracking.DisplayCooldown(ev.Player, AbilityType.FlashOnCommand, subClass, "flash", Time.time); return; } // Credit to KoukoCocoa's AdminTools for the grenade spawn script below, I was lost. https://github.com/KoukoCocoa/AdminTools/ GrenadeManager grenadeManager = ev.Player.ReferenceHub.gameObject.GetComponent <GrenadeManager>(); GrenadeSettings settings = grenadeManager.availableGrenades.FirstOrDefault(g => g.inventoryID == ItemType.GrenadeFlash); Grenade grenade = UnityEngine.Object.Instantiate(settings.grenadeInstance).GetComponent <Grenade>(); grenade.fuseDuration = subClass.FloatOptions.ContainsKey("FlashOnCommandFuseTimer") ? subClass.FloatOptions["FlashOnCommandFuseTimer"] : 0.3f; grenade.FullInitData(grenadeManager, ev.Player.Position, Quaternion.Euler(grenade.throwStartAngle), grenade.throwLinearVelocityOffset, grenade.throwAngularVelocity); NetworkServer.Spawn(grenade.gameObject); Tracking.AddCooldown(ev.Player, AbilityType.FlashOnCommand); Log.Debug($"Player {ev.Player.Nickname} successfully used flash on commad", Subclass.Instance.Config.Debug); } else { ev.ReturnMessage = "You must have the flash on command ability to use this command"; Log.Debug($"Player {ev.Player.Nickname} could not flash on command", Subclass.Instance.Config.Debug); } break; case "invis": if (!Tracking.PlayersWithSubclasses.ContainsKey(ev.Player) || !Tracking.PlayersWithSubclasses[ev.Player].Abilities.Contains(AbilityType.InvisibleOnCommand)) { ev.ReturnMessage = "You must have the invisible on command ability to use this command"; Log.Debug($"Player {ev.Player.Nickname} could not go invisible on command", Subclass.Instance.Config.Debug); return; } Scp268 scp268 = ev.Player.ReferenceHub.playerEffectsController.GetEffect <Scp268>(); if (scp268 != null) { SubClass subClass = Tracking.PlayersWithSubclasses[ev.Player]; if (scp268.Enabled) { Log.Debug($"Player {ev.Player.Nickname} failed to go invisible on command", Subclass.Instance.Config.Debug); ev.Player.Broadcast(3, "You're already invisible!"); return; } if (Tracking.OnCooldown(ev.Player, AbilityType.InvisibleOnCommand, subClass)) { Log.Debug($"Player {ev.Player.Nickname} failed to go invisible on command", Subclass.Instance.Config.Debug); Tracking.DisplayCooldown(ev.Player, AbilityType.InvisibleOnCommand, subClass, "invisible", Time.time); return; } //scp268.Duration = subClass.FloatOptions.ContainsKey("InvisibleOnCommandDuration") ? // subClass.FloatOptions["InvisibleOnCommandDuration"]*2f : 30f*2f; //ev.Player.ReferenceHub.playerEffectsController.EnableEffect(scp268); ev.Player.ReferenceHub.playerEffectsController.EnableEffect <Scp268>(); Tracking.PlayersInvisibleByCommand.Add(ev.Player); Timing.CallDelayed(subClass.FloatOptions.ContainsKey("InvisibleOnCommandDuration") ? subClass.FloatOptions["InvisibleOnCommandDuration"] : 30f, () => { if (Tracking.PlayersInvisibleByCommand.Contains(ev.Player)) { Tracking.PlayersInvisibleByCommand.Remove(ev.Player); } if (scp268.Enabled) { ev.Player.ReferenceHub.playerEffectsController.DisableEffect <Scp268>(); } }); Tracking.AddCooldown(ev.Player, AbilityType.InvisibleOnCommand); } break; default: ev.IsAllowed = true; break; } }
public static IEnumerator <float> ServerThrowGrenadeOverride(GrenadeManager __instance, GrenadeSettings settings, float forceMultiplier, int itemIndex, float delay, bool cancelled) { if (cancelled) { yield break; } if (itemIndex < 0 || itemIndex >= __instance.hub.inventory.items.Count) { yield break; } __instance.hub.weaponManager.scp268.ServerDisable(); float networkDelay = Mathf.Max(delay - __instance.velocityAuditPeriod, 0f); if (networkDelay > 0f) { ushort i = 0; while ((float)i < 50f * networkDelay) { yield return(0f); ushort num = i; i = (ushort)(num + 1); } if (__instance.hub.characterClassManager.CurClass == global::RoleType.Spectator) { yield break; } } float auditDelay = Mathf.Min(delay, __instance.velocityAuditPeriod); Vector3 relativeVelocity; if (auditDelay > 0f) { Transform localTransform = __instance.gameObject.transform; Vector3 initialPosition = localTransform.position; float initialTime = Time.time; ushort i = 0; while ((float)i < 50f * auditDelay) { yield return(0f); ushort num = i; i = (ushort)(num + 1); } if (__instance.hub.characterClassManager.CurClass == global::RoleType.Spectator) { yield break; } float num2 = Time.time - initialTime; relativeVelocity = (localTransform.position - initialPosition) / num2; localTransform = null; initialPosition = default(Vector3); } else { relativeVelocity = Vector3.zero; } var allow = true; var item = __instance.hub.inventory.items[itemIndex].GetSynapseItem(); SynapseController.Server.Events.Player.InvokePlayerItemUseEvent(__instance.GetPlayer(), item, ItemInteractState.Finalizing, ref allow); if (!allow) { yield break; } Grenade component = Object.Instantiate(settings.grenadeInstance).GetComponent <Grenade>(); component.InitData(__instance, relativeVelocity, __instance.hub.PlayerCameraReference.forward, forceMultiplier); NetworkServer.Spawn(component.gameObject); item.Destroy(); if (settings.inventoryID == global::ItemType.SCP018) { global::Team team = __instance.hub.characterClassManager.CurRole.team; if (team == global::Team.CHI || team == global::Team.CDP) { Respawning.RespawnTickets.Singleton.GrantTickets(Respawning.SpawnableTeamType.ChaosInsurgency, GameCore.ConfigFile.ServerConfig.GetInt("respawn_tickets_ci_scp_item_count", 1), false); } } yield break; }
private static bool Prefix(ref GrenadeManager __instance, ref IEnumerator <float> __result, ref GrenadeSettings settings, ref float forceMultiplier, ref int itemIndex, ref float delay) { try { var player = __instance.GetPlayer(); if (player == null) { return(true); } var item = __instance.hub.inventory.items[itemIndex].GetSynapseItem(); var allow = true; SynapseController.Server.Events.Player.InvokePlayerItemUseEvent(player, item, ItemInteractState.Initiating, ref allow); SynapseController.Server.Events.Player.InvokePlayerThrowGrenadeEvent(player, item, ref settings, ref forceMultiplier, ref delay, ref allow); __result = ServerThrowGrenadeOverride(__instance, settings, forceMultiplier, itemIndex, delay, !allow); } catch (Exception e) { Synapse.Api.Logger.Get.Error($"Synapse-Event: PlayerThrowGrenade failed!!\n{e}\nStackTrace:\n{e.StackTrace}"); throw; } return(false); }
// https://github.com/galaxy119/EXILED/blob/master/EXILED_Main/Extensions/Player.cs public void ConsoleCmd(SendingConsoleCommandEventArgs ev) { if (ev.Player.Role.Equals(RoleType.Scp079)) { if (ev.Name.Equals(plugin.Config.b079_prefix)) { ev.Allow = false; if (ev.Arguments.IsEmpty()) { ev.ReturnMessage = plugin.Config.b079_help_title + "\n" + "\"." + plugin.Config.b079_prefix + " a1\" - " + plugin.Config.b079_help_a1 + " - " + plugin.Config.b079_a1_power + "+ AP - Tier " + (plugin.Config.b079_a1_tier + 1) + "+\n" + "\"." + plugin.Config.b079_prefix + " a2\" - " + plugin.Config.b079_help_a2 + " - " + plugin.Config.b079_a2_power + "+ AP - Tier " + (plugin.Config.b079_a2_tier + 1) + "+\n" + "\"." + plugin.Config.b079_prefix + " a3\" - " + plugin.Config.b079_help_a3 + " - " + plugin.Config.b079_a3_power + "+ AP - Tier " + (plugin.Config.b079_a3_tier + 1) + "+\n" + "\"." + plugin.Config.b079_prefix + " a4\" - " + plugin.Config.b079_help_a4 + " - " + plugin.Config.b079_a4_power + "+ AP - Tier " + (plugin.Config.b079_a4_tier + 1) + "+\n"; return; } if (ev.Arguments.Count >= 1) { if (ev.Arguments[0].ToLower().Equals("help") || ev.Arguments[0].ToLower().Equals("commands") || ev.Arguments[0].ToLower().Equals("?")) { ev.ReturnMessage = plugin.Config.b079_help_title + "\n" + "\"." + plugin.Config.b079_prefix + " a1\" - " + plugin.Config.b079_help_a1 + " - " + plugin.Config.b079_a1_power + "+ AP - Tier " + (plugin.Config.b079_a1_tier + 1) + "+\n" + "\"." + plugin.Config.b079_prefix + " a2\" - " + plugin.Config.b079_help_a2 + " - " + plugin.Config.b079_a2_power + "+ AP - Tier " + (plugin.Config.b079_a2_tier + 1) + "+\n" + "\"." + plugin.Config.b079_prefix + " a3\" - " + plugin.Config.b079_help_a3 + " - " + plugin.Config.b079_a3_power + "+ AP - Tier " + (plugin.Config.b079_a3_tier + 1) + "+\n" + "\"." + plugin.Config.b079_prefix + " a4\" - " + plugin.Config.b079_help_a4 + " - " + plugin.Config.b079_a4_power + "+ AP - Tier " + (plugin.Config.b079_a4_tier + 1) + "+\n"; return; } if (ev.Arguments[0].ToLower().Equals("a1")) { if (ev.Player.ReferenceHub.scp079PlayerScript.NetworkcurLvl < plugin.Config.b079_a1_tier) { ev.ReturnMessage = plugin.Config.b079_msg_tier_required.Replace("$tier", "" + (plugin.Config.b079_a1_tier + 1)); return; } if (ev.Player.ReferenceHub.scp079PlayerScript.NetworkcurMana >= plugin.Config.b079_a1_power) { ev.Player.ReferenceHub.scp079PlayerScript.NetworkcurMana -= plugin.Config.b079_a1_power; } else { ev.ReturnMessage = plugin.Config.b079_msg_no_power; return; } var cams = GetSCPCameras(); if (cams.Count > 0) { Camera079 cam = cams[UnityEngine.Random.Range(0, cams.Count)]; ev.Player.ReferenceHub.scp079PlayerScript.CmdSwitchCamera(cam.cameraId, false); ev.ReturnMessage = plugin.Config.b079_msg_a1_run; return; } else { ev.ReturnMessage = plugin.Config.b079_msg_a1_fail; ev.Player.ReferenceHub.scp079PlayerScript.NetworkcurMana += plugin.Config.b079_a1_power; return; } } if (ev.Arguments[0].ToLower().Equals("a2")) { if (ev.Player.ReferenceHub.scp079PlayerScript.NetworkcurLvl < plugin.Config.b079_a2_tier) { ev.ReturnMessage = plugin.Config.b079_msg_tier_required.Replace("$tier", "" + (plugin.Config.b079_a2_tier + 1)); return; } if (ev.Player.ReferenceHub.scp079PlayerScript.NetworkcurMana >= plugin.Config.b079_a2_power) { ev.Player.ReferenceHub.scp079PlayerScript.NetworkcurMana -= plugin.Config.b079_a2_power; } else { ev.ReturnMessage = plugin.Config.b079_msg_no_power; return; } if (Time.timeSinceLevelLoad - a2cooldown < plugin.Config.b079_a2_cooldown) { ev.Player.ReferenceHub.scp079PlayerScript.NetworkcurMana += plugin.Config.b079_a2_power; ev.ReturnMessage = plugin.Config.b079_msg_a2_fail; return; } Room room = ev.Player.CurrentRoom; if (room == null) { ev.Player.ReferenceHub.scp079PlayerScript.NetworkcurMana += plugin.Config.b079_a2_power; ev.ReturnMessage = plugin.Config.b079_msg_a2_fail; return; } if (room.Zone == ZoneType.Surface) { ev.Player.ReferenceHub.scp079PlayerScript.NetworkcurMana += plugin.Config.b079_a2_power; ev.ReturnMessage = plugin.Config.b079_msg_a2_fail; return; } foreach (var item in plugin.Config.b079_a2_blacklisted_rooms) { if (room.Name.ToLower().Contains(item.ToLower())) { ev.Player.ReferenceHub.scp079PlayerScript.NetworkcurMana += plugin.Config.b079_a2_power; ev.ReturnMessage = plugin.Config.b079_msg_a2_fail; return; } } Timing.RunCoroutine(GasRoom(room, ev.Player.ReferenceHub)); ev.ReturnMessage = plugin.Config.b079_msg_a2_run; return; } if (ev.Arguments[0].ToLower().Equals("a3")) { if (ev.Player.ReferenceHub.scp079PlayerScript.NetworkcurLvl < plugin.Config.b079_a3_tier) { ev.ReturnMessage = plugin.Config.b079_msg_tier_required.Replace("$tier", "" + (plugin.Config.b079_a3_tier + 1)); return; } if (ev.Player.ReferenceHub.scp079PlayerScript.NetworkcurMana >= plugin.Config.b079_a3_power) { ev.Player.ReferenceHub.scp079PlayerScript.NetworkcurMana -= plugin.Config.b079_a3_power; } else { ev.ReturnMessage = plugin.Config.b079_msg_no_power; return; } Generator079.Generators[0].ServerOvercharge(plugin.Config.b079_a3_timer, false); ev.ReturnMessage = plugin.Config.b079_msg_a3_run; return; } if (ev.Arguments[0].ToLower().Equals("a4")) { if (ev.Player.ReferenceHub.scp079PlayerScript.NetworkcurLvl < plugin.Config.b079_a4_tier) { ev.ReturnMessage = plugin.Config.b079_msg_tier_required.Replace("$tier", "" + (plugin.Config.b079_a4_tier + 1)); return; } if (a4cooldown >= Time.time) { ev.ReturnMessage = $"<color=red>This ability is in CoolDown ({(int) (a4cooldown - Time.time)})</color>"; return; } if (ev.Player.ReferenceHub.scp079PlayerScript.NetworkcurMana >= plugin.Config.b079_a4_power) { ev.Player.ReferenceHub.scp079PlayerScript.NetworkcurMana -= plugin.Config.b079_a4_power; } else { ev.ReturnMessage = plugin.Config.b079_msg_no_power; return; } a4cooldown = Time.time + 5f; var pos = ev.Player.ReferenceHub.scp079PlayerScript.currentCamera.transform.position; GrenadeManager gm = ev.Player.ReferenceHub.GetComponent <GrenadeManager>(); GrenadeSettings settings = gm.availableGrenades.FirstOrDefault(g => g.inventoryID == ItemType.GrenadeFlash); FlashGrenade flash = GameObject.Instantiate(settings.grenadeInstance).GetComponent <FlashGrenade>(); flash.fuseDuration = 0.5f; flash.InitData(gm, Vector3.zero, Vector3.zero, 1f); flash.transform.position = pos; NetworkServer.Spawn(flash.gameObject); ev.ReturnMessage = plugin.Config.b079_msg_a4_run; return; } ev.ReturnMessage = plugin.Config.b079_msg_help_cmd_fail.Replace("$prefix", "" + plugin.Config.b079_prefix); return; } ev.ReturnMessage = plugin.Config.b079_msg_help_cmd_fail.Replace("$prefix", "" + plugin.Config.b079_prefix); return; } } }
public void AddGrenade(GrenadeSettings settings) { AddToArray(ref Grenades, settings); }
private extern IEnumerator <float> orig__ServerThrowGrenade(GrenadeSettings settings, float forceMultiplier, int itemIndex, float delay);
public bool Execute(ArraySegment <string> arguments, ICommandSender sender, out string response) { if (sender is PlayerCommandSender) { var plr = sender as PlayerCommandSender; if (plr.RH.characterClassManager.NetworkCurClass == RoleType.Scp079) { var plugin = Better079Plugin.instance; var args = arguments.Array; { if (args.Length == 1) { if (args[1].ToLower().Equals("help") || args[1].ToLower().Equals("commands") || args[1].ToLower().Equals("?")) { response = plugin.Config.b079_help_title + "\n" + "\"." + plugin.Config.b079_prefix + " a1\" - " + plugin.Config.b079_help_a1 + " - " + plugin.Config.b079_a1_power + "+ AP - Tier " + (plugin.Config.b079_a1_tier + 1) + "+\n" + "\"." + plugin.Config.b079_prefix + " a2\" - " + plugin.Config.b079_help_a2 + " - " + plugin.Config.b079_a2_power + "+ AP - Tier " + (plugin.Config.b079_a2_tier + 1) + "+\n" + "\"." + plugin.Config.b079_prefix + " a3\" - " + plugin.Config.b079_help_a3 + " - " + plugin.Config.b079_a3_power + "+ AP - Tier " + (plugin.Config.b079_a3_tier + 1) + "+\n" + "\"." + plugin.Config.b079_prefix + " a4\" - " + plugin.Config.b079_help_a4 + " - " + plugin.Config.b079_a4_power + "+ AP - Tier " + (plugin.Config.b079_a4_tier + 1) + "+\n"; return(true); } if (args[1].ToLower().Equals("a1")) { if (plr.RH.scp079PlayerScript.NetworkcurLvl < plugin.Config.b079_a1_tier) { response = plugin.Config.b079_msg_tier_required.Replace("$tier", "" + (plugin.Config.b079_a1_tier + 1)); return(true); } if (plr.RH.scp079PlayerScript.NetworkcurMana >= plugin.Config.b079_a1_power) { plr.RH.scp079PlayerScript.NetworkcurMana -= plugin.Config.b079_a1_power; } else { response = plugin.Config.b079_msg_no_power; return(true); } var cams = PluginEvents.GetSCPCameras(); if (cams.Count > 0) { Camera079 cam = cams[UnityEngine.Random.Range(0, cams.Count)]; plr.RH.scp079PlayerScript.CmdSwitchCamera(cam.cameraId, false); response = plugin.Config.b079_msg_a1_run; return(true); } else { plr.RH.scp079PlayerScript.NetworkcurMana += plugin.Config.b079_a1_power; response = plugin.Config.b079_msg_a1_fail; return(true); } } if (args[1].ToLower().Equals("a2")) { if (plr.RH.scp079PlayerScript.NetworkcurLvl < plugin.Config.b079_a2_tier) { response = plugin.Config.b079_msg_tier_required.Replace("$tier", "" + (plugin.Config.b079_a2_tier + 1)); return(true); } if (plr.RH.scp079PlayerScript.NetworkcurMana >= plugin.Config.b079_a2_power) { plr.RH.scp079PlayerScript.NetworkcurMana -= plugin.Config.b079_a2_power; } else { response = plugin.Config.b079_msg_no_power; return(true); } if (Time.timeSinceLevelLoad - PluginEvents.a2cooldown < plugin.Config.b079_a2_cooldown) { plr.RH.scp079PlayerScript.NetworkcurMana += plugin.Config.b079_a2_power; response = plugin.Config.b079_msg_a2_fail; return(true); } Room room = PluginEvents.SCP079Room(plr.RH); if (room == null) { plr.RH.scp079PlayerScript.NetworkcurMana += plugin.Config.b079_a2_power; response = plugin.Config.b079_msg_a2_fail; return(true); } if (room.Zone == ZoneType.Surface) { plr.RH.scp079PlayerScript.NetworkcurMana += plugin.Config.b079_a2_power; response = plugin.Config.b079_msg_a2_fail; return(true); } foreach (var item in plugin.Config.b079_a2_blacklisted_rooms) { if (room.Name.ToLower().Contains(item.ToLower())) { plr.RH.scp079PlayerScript.NetworkcurMana += plugin.Config.b079_a2_power; response = plugin.Config.b079_msg_a2_fail; return(true); } } Timing.RunCoroutine(PluginEvents.GasRoom(room, plr.RH)); response = plugin.Config.b079_msg_a2_run; return(true); } if (args[1].ToLower().Equals("a3")) { if (plr.RH.scp079PlayerScript.NetworkcurLvl < plugin.Config.b079_a3_tier) { response = plugin.Config.b079_msg_tier_required.Replace("$tier", "" + (plugin.Config.b079_a3_tier + 1)); return(true); } if (plr.RH.scp079PlayerScript.NetworkcurMana >= plugin.Config.b079_a3_power) { plr.RH.scp079PlayerScript.NetworkcurMana -= plugin.Config.b079_a3_power; } else { response = plugin.Config.b079_msg_no_power; return(true); } Generator079.Generators[0].RpcCustomOverchargeForOurBeautifulModCreators(plugin.Config.b079_a3_timer, false); response = plugin.Config.b079_msg_a3_run; return(true); } if (args[1].ToLower().Equals("a4")) { if (plr.RH.scp079PlayerScript.NetworkcurLvl < plugin.Config.b079_a4_tier) { response = plugin.Config.b079_msg_tier_required.Replace("$tier", "" + (plugin.Config.b079_a4_tier + 1)); return(true); } if (plr.RH.scp079PlayerScript.NetworkcurMana >= plugin.Config.b079_a4_power) { plr.RH.scp079PlayerScript.NetworkcurMana -= plugin.Config.b079_a4_power; } else { response = plugin.Config.b079_msg_no_power; return(true); } var pos = plr.RH.scp079PlayerScript.currentCamera.transform.position; GrenadeManager gm = plr.RH.GetComponent <GrenadeManager>(); GrenadeSettings settings = gm.availableGrenades.FirstOrDefault(g => g.inventoryID == ItemType.GrenadeFlash); FlashGrenade flash = GameObject.Instantiate(settings.grenadeInstance).GetComponent <FlashGrenade>(); flash.fuseDuration = 0.5f; flash.InitData(gm, Vector3.zero, Vector3.zero, 1f); flash.transform.position = pos; NetworkServer.Spawn(flash.gameObject); response = plugin.Config.b079_msg_a4_run; return(true); } response = plugin.Config.b079_msg_help_cmd_fail.Replace("$prefix", "" + plugin.Config.b079_prefix); return(true); } response = plugin.Config.b079_msg_help_cmd_fail.Replace("$prefix", "" + plugin.Config.b079_prefix); return(true); } } } response = Better079Plugin.instance.Config.b079_msg_help_cmd_fail.Replace("$prefix", "" + Better079Plugin.instance.Config.b079_prefix); return(false); }
public void ConsoleCmd(ConsoleCommandEvent ev) { if (ev.Player.GetRole() == RoleType.Scp079) { string[] args = ev.Command.Split(' '); if (args[0].Equals(Plugin.CommandPrefix)) { if (args.Length >= 2) { if (args[1].ToLower().Equals("help") || args[1].ToLower().Equals("commands") || args[1].ToLower().Equals("?")) { ev.ReturnMessage = Plugin.HelpMsgTitle + "\n" + "\"." + Plugin.CommandPrefix + " a1\" - " + Plugin.HelpMsgA1 + " | Coût: " + Plugin.A1Power + " AP | Tier " + (Plugin.A1Tier + 1) + ".\n" + "\"." + Plugin.CommandPrefix + " a2\" - " + Plugin.HelpMsgA2 + " | Coût: " + Plugin.A2Power + " AP | Tier " + (Plugin.A2Tier + 1) + ".\n" + "\"." + Plugin.CommandPrefix + " a3\" - " + Plugin.HelpMsgA3 + " | Coût: " + Plugin.A3Power + " AP | Tier " + (Plugin.A3Tier + 1) + ".\n" + "\"." + Plugin.CommandPrefix + " a4\" - " + Plugin.HelpMsgA4 + " | Coût: " + Plugin.A4Power + " AP | Tier " + (Plugin.A4Tier + 1) + ".\n" + "\"." + Plugin.CommandPrefix + " a5\" - " + Plugin.HelpMsgA5 + " | Coût: " + Plugin.A5Power + " AP | Tier " + (Plugin.A5Tier + 1) + ".\n" + "\"." + Plugin.CommandPrefix + " a6\" - " + Plugin.HelpMsgA6 + " | Coût: " + Plugin.A6Cost + " Tier | Tier " + (Plugin.A6Tier + 1) + ".\n" + "\"." + Plugin.CommandPrefix + " suicide\" - " + Plugin.HelpMsgSuicide + ".\n"; return; } if (args[1].ToLower().Equals("a1")) { if (ev.Player.scp079PlayerScript.NetworkcurLvl < Plugin.A1Tier) { ev.ReturnMessage = Plugin.TierRequiredMsg.Replace("$tier", "" + (Plugin.A1Tier + 1)); return; } if (ev.Player.scp079PlayerScript.NetworkcurMana < Plugin.A1Power) { ev.ReturnMessage = Plugin.NoPowerMsg; return; } if (args.Length > 3) { if (Plugin.A1AntiSpam > TimeBehaviour.CurrentTimestamp()) { ev.ReturnMessage = Plugin.AntiSpamMsg.Replace("%s", Math.Ceiling(TimeSpan.FromTicks(Plugin.A1AntiSpam - TimeBehaviour.CurrentTimestamp()).TotalSeconds).ToString()); return; } else { // .079 a1 SCP CAUSE[unknow/as/mtf/chaos] UNIT[C] UNIT[25] if (int.TryParse(args[2], out int SCP) || !String.IsNullOrWhiteSpace(args[3])) { string tts = string.Empty; tts += "BG_MTF2 BREAK_PREANNC SCP"; foreach (char c in args[2]) { tts += " " + c; } switch (args[3].ToLower()) { case "mtf": if (args.Length > 5) { if (char.IsLetter(args[4][0]) || !String.IsNullOrWhiteSpace(args[5])) { tts += " CONTAINEDSUCCESSFULLY CONTAINMENTUNIT NATO_" + args[4][0] + " " + args[5]; } else { ev.ReturnMessage = Plugin.FailA1Msg; return; } } else { ev.ReturnMessage = Plugin.FailA1Msg; return; } break; case "security": tts += " SUCCESSFULLY TERMINATED BY AUTOMATIC SECURITY SYSTEM"; break; case "chaos": tts += " TERMINATED BY CHAOSINSURGENCY"; break; case "classed": tts += " TERMINATED BY CLASSD PERSONNEL"; break; case "scientifique": tts += " TERMINATED BY SCIENCE PERSONNEL"; break; case "decontamination": tts += " LOST IN DECONTAMINATION SEQUENCE"; break; default: tts += " SUCCESSFULLY TERMINATED . CONTAINMENTUNIT UNKNOWN"; break; } DoAnnouncement(tts, true); ev.Player.scp079PlayerScript.NetworkcurMana -= Plugin.A1Power; Plugin.A1AntiSpam = DateTime.UtcNow.AddSeconds((double)Plugin.A1TimeBetween).Ticks; ev.ReturnMessage = Plugin.RunA1Msg; return; } } } else { ev.ReturnMessage = Plugin.FailA1Msg; return; } } if (args[1].ToLower().Equals("a2")) { if (ev.Player.scp079PlayerScript.NetworkcurLvl < Plugin.A2Tier) { ev.ReturnMessage = Plugin.TierRequiredMsg.Replace("$tier", "" + (Plugin.A2Tier + 1)); return; } if (ev.Player.scp079PlayerScript.NetworkcurMana >= Plugin.A2Power) { ev.Player.scp079PlayerScript.NetworkcurMana -= Plugin.A2Power; } else { ev.ReturnMessage = Plugin.NoPowerMsg; return; } Room room = SCP079Room(ev.Player); if (room == null) { ev.ReturnMessage = Plugin.FailA2Msg; return; } if (room.Zone == ZoneType.Surface) { ev.ReturnMessage = Plugin.FailA2Msg; return; } foreach (var item in Plugin.A2BlacklistRooms) { if (room.Name.ToLower().Contains(item.ToLower())) { ev.ReturnMessage = Plugin.FailA2Msg; return; } } if (Plugin.A2AntiSpam > TimeBehaviour.CurrentTimestamp()) { ev.ReturnMessage = Plugin.AntiSpamMsg.Replace("%s", Math.Ceiling(TimeSpan.FromTicks(Plugin.A2AntiSpam - TimeBehaviour.CurrentTimestamp()).TotalSeconds).ToString()); return; } Timing.RunCoroutine(GasRoom(room, ev.Player)); Plugin.A2AntiSpam = DateTime.UtcNow.AddSeconds((double)Plugin.A2TimeBetween).Ticks; ev.ReturnMessage = Plugin.RunA2Msg; return; } if (args[1].ToLower().Equals("a3")) { if (ev.Player.scp079PlayerScript.NetworkcurLvl < Plugin.A3Tier) { ev.ReturnMessage = Plugin.TierRequiredMsg.Replace("$tier", "" + (Plugin.A3Tier + 1)); return; } if (ev.Player.scp079PlayerScript.NetworkcurMana >= Plugin.A3Power) { ev.Player.scp079PlayerScript.NetworkcurMana -= Plugin.A3Power; } else { ev.ReturnMessage = Plugin.NoPowerMsg; return; } Generator079.generators[0].RpcCustomOverchargeForOurBeautifulModCreators(Plugin.A3Timer, false); ev.ReturnMessage = Plugin.RunA3Msg; return; } if (args[1].ToLower().Equals("a4")) { if (ev.Player.scp079PlayerScript.NetworkcurLvl < Plugin.A4Tier) { ev.ReturnMessage = Plugin.TierRequiredMsg.Replace("$tier", "" + (Plugin.A4Tier + 1)); return; } if (ev.Player.scp079PlayerScript.NetworkcurMana >= Plugin.A4Power) { ev.Player.scp079PlayerScript.NetworkcurMana -= Plugin.A4Power; } else { ev.ReturnMessage = Plugin.NoPowerMsg; return; } var pos = ev.Player.scp079PlayerScript.currentCamera.transform.position; GrenadeManager gm = ev.Player.GetComponent <GrenadeManager>(); GrenadeSettings settings = gm.availableGrenades.FirstOrDefault(g => g.inventoryID == ItemType.GrenadeFlash); FlashGrenade flash = GameObject.Instantiate(settings.grenadeInstance).GetComponent <FlashGrenade>(); flash.fuseDuration = 0.5f; flash.InitData(gm, Vector3.zero, Vector3.zero, 1f); flash.transform.position = pos; NetworkServer.Spawn(flash.gameObject); ev.ReturnMessage = Plugin.RunA4Msg; return; } if (args[1].ToLower().Equals("suicide")) { ev.Player.playerStats.HurtPlayer(new PlayerStats.HitInfo(119000000, ev.Player.GetNickname(), DamageTypes.Wall, ev.Player.GetPlayerId()), ev.Player.gameObject); return; } if (args[1].ToLower().Equals("a5")) { if (ev.Player.scp079PlayerScript.NetworkcurLvl < Plugin.A1Tier) { ev.ReturnMessage = Plugin.TierRequiredMsg.Replace("$tier", "" + (Plugin.A5Tier + 1)); return; } if (ev.Player.scp079PlayerScript.NetworkcurMana < Plugin.A5Power) { ev.ReturnMessage = Plugin.NoPowerMsg; return; } if (args.Length > 2) { if (Plugin.A5AntiSpam > TimeBehaviour.CurrentTimestamp()) { ev.ReturnMessage = Plugin.AntiSpamMsg.Replace("%s", Math.Ceiling(TimeSpan.FromTicks(Plugin.A5AntiSpam - TimeBehaviour.CurrentTimestamp()).TotalSeconds).ToString()); return; } else { // .079 a5 GROUPE[unknow/mtf] UNIT[C] UNIT[25] [REMAIN SCP] if (!String.IsNullOrWhiteSpace(args[2])) { string tts = string.Empty; switch (args[2].ToLower()) { case "mtf": if (args.Length > 5) { bool success = Int32.TryParse(args[5], out int scpleft); if (char.IsLetter(args[3][0]) || !String.IsNullOrWhiteSpace(args[4]) || success) { tts += "MTFUNIT EPSILON 11 DESIGNATED NATO_" + args[3][0] + " " + args[4] + " HASENTERED ALLREMAINING "; tts += ((scpleft <= 0) ? "NOSCPSLEFT" : ("AWAITINGRECONTAINMENT " + scpleft + ((scpleft == 1) ? " SCPSUBJECT" : " SCPSUBJECTS"))); } else { ev.ReturnMessage = Plugin.FailA5Msg; return; } } else { ev.ReturnMessage = Plugin.FailA5Msg; return; } break; default: tts += "Danger. Alert all security .g1 personnel. .g4 Unauthorized personnel .g2 have been detected .g1 in the facility."; break; } DoAnnouncement(tts, true); ev.Player.scp079PlayerScript.NetworkcurMana -= Plugin.A5Power; Plugin.A5AntiSpam = DateTime.UtcNow.AddSeconds((double)Plugin.A5TimeBetween).Ticks; ev.ReturnMessage = Plugin.RunA5Msg; return; } } } else { ev.ReturnMessage = Plugin.FailA5Msg; return; } } if (args[1].ToLower().Equals("a6")) { if (ev.Player.scp079PlayerScript.NetworkcurLvl < Plugin.A6Tier) { ev.ReturnMessage = Plugin.TierRequiredMsg.Replace("$tier", "" + (Plugin.A6Tier + 1)); return; } if (ev.Player.scp079PlayerScript.NetworkcurMana < Plugin.A6Power) { ev.ReturnMessage = Plugin.NoPowerMsg; return; } else { List <ReferenceHub> riplist; ReferenceHub chosenPlayer; riplist = GetHubList(RoleType.Spectator); if (riplist.Count > 0) { chosenPlayer = riplist[(new System.Random()).Next(riplist.Count)]; int SCP = PlayerManager.localPlayer.GetComponent <CharacterClassManager>().FindRandomIdUsingDefinedTeam(Team.SCP); if (SCP != 1) { chosenPlayer.SetRole((RoleType)SCP); chosenPlayer.Broadcast(10, Plugin.NewSCPA6Msg, false); ev.Player.scp079PlayerScript.NetworkcurLvl -= Plugin.A6Cost; ev.Player.scp079PlayerScript.NetworkcurMana -= Plugin.A6Power; Scp079.SetMaxEnergy(ev.Player, 125); Timing.CallDelayed(0.8f, () => { foreach (Room r in Map.Rooms) { if (r.Name.ToLower().Equals("HCZ_079".ToLower())) { chosenPlayer.SetPosition(r.Position.x, r.Position.y + 1, r.Position.z); } } chosenPlayer.SetHealth(chosenPlayer.GetMaxHealth()); }); DoAnnouncement("Alert. New containment .g1 breach detected. Cassie .g2 corruption detected. Code .g4 red.", true); ev.ReturnMessage = Plugin.RunA6Msg; return; } else { ev.ReturnMessage = Plugin.NoSCPA6Msg; return; } } else { ev.ReturnMessage = Plugin.NoPlayerA6Msg; return; } } } ev.ReturnMessage = Plugin.HelpMsg.Replace("$prefix", "" + Plugin.CommandPrefix); return; } ev.ReturnMessage = Plugin.HelpMsg.Replace("$prefix", "" + Plugin.CommandPrefix); return; } } }