private void OnGreetFriendError(GreetFriendError msg) { Context.ActorSelection("/user/Application/io/Out").Tell(msg); Become(Wait); Context.ActorSelection("/user/Application/io/In").Tell(new ReadUserInput()); }
private void OnGreetFriendError(GreetFriendError msg) { Console.WriteLine(); Console.ForegroundColor = ConsoleColor.Red; Console.Write("Ops! You haven't got any friend named "); Console.ForegroundColor = ConsoleColor.Green; Console.Write(msg.FriendName); Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine("."); Console.WriteLine(); Console.Write("Please, pay attention "); Console.ForegroundColor = ConsoleColor.Green; Console.Write(msg.OwnerName); Console.WriteLine("!"); Console.ResetColor(); Console.WriteLine(); Console.WriteLine("Press any key to continue..."); }