private void OnGreetFriendError(GreetFriendError msg)
        {
            Context.ActorSelection("/user/Application/io/Out").Tell(msg);

            Become(Wait);
            Context.ActorSelection("/user/Application/io/In").Tell(new ReadUserInput());
        }
 private void OnGreetFriendError(GreetFriendError msg)
 {
     Console.WriteLine();
     Console.ForegroundColor = ConsoleColor.Red;
     Console.Write("Ops! You haven't got any friend named ");
     Console.ForegroundColor = ConsoleColor.Green;
     Console.Write(msg.FriendName);
     Console.ForegroundColor = ConsoleColor.Red;
     Console.WriteLine(".");
     Console.WriteLine();
     Console.Write("Please, pay attention ");
     Console.ForegroundColor = ConsoleColor.Green;
     Console.Write(msg.OwnerName);
     Console.WriteLine("!");
     Console.ResetColor();
     Console.WriteLine();
     Console.WriteLine("Press any key to continue...");
 }