public void ShouldNotEquate_Blue_Green() { //assign ICard blueCard = new BlueCard(); ICard greenCard = new GreenCard(); //act bool matches = blueCard.Matches(greenCard); //assert matches.Should().BeFalse(); }
public void ShouldEquate_GreenCards() { //assign ICard card1 = new GreenCard(); ICard card2 = new GreenCard(); //act bool matches = card1.Matches(card2); //assert matches.Should().BeTrue(); }
public void ShouldNotEquate_Red_Green() { //assign ICard greenCard = new GreenCard(); ICard redCard = new RedCard(); //act bool matches = redCard.Matches(greenCard); //assert matches.Should().BeFalse(); }
public void ShouldNotEquate_Green_White() { //assign ICard blueCard = new GreenCard(); ICard whiteCard = new WhiteCard(); //act bool matches = blueCard.Matches(whiteCard); //assert matches.Should().BeFalse(); }
// POST /GreenCard/token/ public HttpResponseMessage Post(string token, [FromBody] GreenCard param) { try { HttpResponseMessage retorno = new HttpResponseMessage(); if (Permissoes.Autenticado(token)) { return(Request.CreateResponse <Int32>(HttpStatusCode.OK, GatewayGreenCard.Add(token, param))); } else { return(Request.CreateResponse(HttpStatusCode.Unauthorized)); } } catch { throw new HttpResponseException(HttpStatusCode.InternalServerError); } }
static void Main(string[] args) { //Generate cards List <ICard> myCards = new List <ICard>(); for (int i = 1; i < 9; i++) { for (int j = 1; j < 6; j++) { switch (j) { case 1: var red = new RedCard(i); myCards.Add(red); break; case 2: var blue = new BlueCard(i); myCards.Add(blue); break; case 3: var green = new GreenCard(i); myCards.Add(green); break; case 4: var yellow = new YellowCard(i); myCards.Add(yellow); break; case 5: var gold = new GoldCard(i); myCards.Add(gold); break; default: throw new InvalidOperationException("Suit is undefined!"); } } } Deck myDeck = new Deck(myCards); IGame myGame = new GameLowWin(myDeck); IPlayer player1 = new Player("player1"); IPlayer player2 = new Player("player2"); IPlayer player3 = new Player("player3"); IPlayer player4 = new PlayerWeak("player4"); IPlayer player5 = new PlayerWeak("player5"); myGame.AddPlayer(player1); myGame.AddPlayer(player2); myGame.AddPlayer(player3); myGame.AddPlayer(player4); myGame.AddPlayer(player5); myGame.DealAllPlayers(5); List <ICard> hand1 = player1.ShowHand(); List <ICard> hand2 = player2.ShowHand(); List <ICard> hand3 = player3.ShowHand(); List <ICard> hand4 = player4.ShowHand(); List <ICard> hand5 = player5.ShowHand(); Console.WriteLine("Hand for PLayer 1: "); foreach (var card in hand1) { Console.WriteLine($"{card.Suit} {card.Number}"); } Console.WriteLine("Hand for PLayer 2: "); foreach (var card in hand2) { Console.WriteLine($"{card.Suit} {card.Number}"); } Console.WriteLine("Hand for PLayer 3: "); foreach (var card in hand3) { Console.WriteLine($"{card.Suit} {card.Number}"); } Console.WriteLine("Hand for PLayer 4: "); foreach (var card in hand4) { Console.WriteLine($"{card.Suit} {card.Number}"); } Console.WriteLine("Hand for PLayer 5: "); foreach (var card in hand5) { Console.WriteLine($"{card.Suit} {card.Number}"); } Console.WriteLine("--------------------------------------------"); foreach (var player in myGame.Players) { Console.WriteLine($"Total value of {player.Name}'s hand is {player.TotalValue()}."); } Console.WriteLine("The winner(s):"); foreach (var winner in myGame.Winner()) { Console.Write($"{winner.Name}, "); } }