// Use this for initialization void Start () { playerGravity = GameObject.FindWithTag ("Player").GetComponent<GravityOnNormals> (); objectRenderer = GetComponent<Renderer> (); mat = objectRenderer.material; }
void OnTriggerEnter(Collider collider){ gravity = collider.gameObject.GetComponent<GravityOnNormals> (); gravity.toggleXRotation (true); }