예제 #1
0
	// Use this for initialization
	void Start () {
		playerGravity = GameObject.FindWithTag ("Player").GetComponent<GravityOnNormals> ();
		objectRenderer = GetComponent<Renderer> ();
		mat = objectRenderer.material;

	}
예제 #2
0
	void OnTriggerEnter(Collider collider){
		gravity = collider.gameObject.GetComponent<GravityOnNormals> ();
		gravity.toggleXRotation (true);
	}