/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); float frameRate = 1 / (float)gameTime.ElapsedGameTime.TotalSeconds; DebugDisplay.Write("fps", frameRate.ToString()); DebugDisplay.Commit(); _graphic.Draw(); base.Draw(gameTime); }