Exemplo n.º 1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            float frameRate = 1 / (float)gameTime.ElapsedGameTime.TotalSeconds;

            DebugDisplay.Write("fps", frameRate.ToString());

            DebugDisplay.Commit();
            _graphic.Draw();

            base.Draw(gameTime);
        }