void intakeGrab() { if ((intakeAxis > 0) && (holdingCube)) { grabbedScript.SetGrabbed(false); grabbedScript.Shoot(); holdingCube = false; } }
private void OnCollisionEnter(Collision collision) { if (!holdingCube && collision.gameObject.tag == "cube" && intakeAxis < 0) { grabbedScript = collision.gameObject.GetComponent <Grabbed>(); grabbedScript.intake = intake; grabbedScript.SetGrabbed(true); holdingCube = true; } }