Пример #1
0
 void intakeGrab()
 {
     if ((intakeAxis > 0) && (holdingCube))
     {
         grabbedScript.SetGrabbed(false);
         grabbedScript.Shoot();
         holdingCube = false;
     }
 }
Пример #2
0
 private void OnCollisionEnter(Collision collision)
 {
     if (!holdingCube && collision.gameObject.tag == "cube" && intakeAxis < 0)
     {
         grabbedScript        = collision.gameObject.GetComponent <Grabbed>();
         grabbedScript.intake = intake;
         grabbedScript.SetGrabbed(true);
         holdingCube = true;
     }
 }