示例#1
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 public PatchCullingStateStruct(GpuStateData data) => this.data = data;
示例#2
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 public LogicalOperationStateStruct(GpuStateData data) : this() => this.data = data;
示例#3
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 public MorphingStateStruct(GpuStateData data) => this.data = data;
示例#4
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 public VertexStateStruct(GpuStateData data) => this.data = data;
示例#5
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 public BackfaceCullingStateStruct(GpuStateData data) => this.data = data;
示例#6
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 public StencilStateStruct(GpuStateData data) => this.data = data;
示例#7
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 public MipmapState(GpuStateData data, byte index)
 {
     this.data  = data;
     this.index = index;
 }
示例#8
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 public DitheringStateStruct(GpuStateData data) => this.data = data;
示例#9
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 public FogState(GpuStateData data) => this.data = data;
示例#10
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 public ColorTestStateStruct(GpuStateData data) => this.data = data;
示例#11
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 public DepthTestStateStruct(GpuStateData data) => this.data = data;
示例#12
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 public ClutStateStruct(GpuStateData data) => this.data = data;
示例#13
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 public ClipPlaneStateStruct(GpuStateData data) => this.data = data;
示例#14
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 public BlendingStateStruct(GpuStateData data) => this.data = data;
示例#15
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 public ScreenBufferStateStruct(GpuStateData data, bool depth)
 {
     this.data  = data;
     this.depth = depth;
 }
示例#16
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 public LightingStateStruct(GpuStateData data) => this.data = data;
示例#17
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 public SkinningStateStruct(GpuStateData data) => this.data = data;
示例#18
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 public AttenuationStruct(GpuStateData data, byte index)
 {
     this.data  = data;
     this.index = index;
 }
示例#19
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 public TextureMappingStateStruct(GpuStateData data) => this.data = data;
示例#20
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 public LightStateStruct(GpuStateData data, byte index)
 {
     this.data  = data;
     this.index = index;
 }
示例#21
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 public TextureTransferStateStruct(GpuStateData data) => this.data = data;
示例#22
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 public LineSmoothStateStruct(GpuStateData data) => this.data = data;
示例#23
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 public ViewportStruct(GpuStateData data) => this.data = data;
示例#24
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 public AlphaTestStateStruct(GpuStateData data) => this.data = data;