public bool IsNodeCheck() { if (node == null || !node.Exists()) { return(false); } if (settings.SkipBusyNodes) { if (node.IsBusy()) { Log("Node busy, skipping..."); SkipNode(); return(false); } else { ClearSkipNodes(); } } var edgePoint = gps.GetNearestPoint(node.X, node.Y, node.Z); var distPoint = (edgePoint != null) ? node.Get().dist(edgePoint.x, edgePoint.y, edgePoint.z) : 0; if (!InNavMesh(node.Get()) && distPoint > 8) { IgnoreNode(); return(false); } return(true); }