// Update is called once per frame void Update() { float dist = Vector3.Distance(key.transform.position, harambe.transform.position); if (dist < 1 && key.GetComponent <MeshRenderer> ().enabled) { HelperHUDManager.text = "Press 'E' to pick up item."; OpenGate.test = true; if (Input.GetKeyDown(KeyCode.E)) { GorillaCharacter.addItem("key"); key.GetComponent <MeshRenderer> ().enabled = false; } } else { HelperHUDManager.text = ""; } }
void Start() { gorillaCharacter = GetComponent <GorillaCharacter> (); }