Example #1
0
    // Update is called once per frame
    void Update()
    {
        float dist = Vector3.Distance(key.transform.position, harambe.transform.position);

        if (dist < 1 && key.GetComponent <MeshRenderer> ().enabled)
        {
            HelperHUDManager.text = "Press 'E' to pick up item.";
            OpenGate.test         = true;
            if (Input.GetKeyDown(KeyCode.E))
            {
                GorillaCharacter.addItem("key");
                key.GetComponent <MeshRenderer> ().enabled = false;
            }
        }
        else
        {
            HelperHUDManager.text = "";
        }
    }
Example #2
0
 void Start()
 {
     gorillaCharacter = GetComponent <GorillaCharacter> ();
 }