示例#1
0
 public void FetchMatchingState(GooglePlayGames.BasicApi.DataSource source, QuestFetchFlags flags, Action <GooglePlayGames.BasicApi.ResponseStatus, List <IQuest> > callback)
 {
     Misc.CheckNotNull <Action <GooglePlayGames.BasicApi.ResponseStatus, List <IQuest> > >(callback);
     callback = CallbackUtils.ToOnGameThread <GooglePlayGames.BasicApi.ResponseStatus, List <IQuest> >(callback);
     this.mManager.FetchList(ConversionUtils.AsDataSource(source), (int)flags, (Action <GooglePlayGames.Native.PInvoke.QuestManager.FetchListResponse>)(response =>
     {
         GooglePlayGames.BasicApi.ResponseStatus responseStatus = ConversionUtils.ConvertResponseStatus(response.ResponseStatus());
         if (!response.RequestSucceeded())
         {
             callback(responseStatus, (List <IQuest>)null);
         }
         else
         {
             callback(responseStatus, response.Data().Cast <IQuest>().ToList <IQuest>());
         }
     }));
 }
示例#2
0
 public void Fetch(GooglePlayGames.BasicApi.DataSource source, string questId, Action <GooglePlayGames.BasicApi.ResponseStatus, IQuest> callback)
 {
     Misc.CheckNotNull <string>(questId);
     Misc.CheckNotNull <Action <GooglePlayGames.BasicApi.ResponseStatus, IQuest> >(callback);
     callback = CallbackUtils.ToOnGameThread <GooglePlayGames.BasicApi.ResponseStatus, IQuest>(callback);
     this.mManager.Fetch(ConversionUtils.AsDataSource(source), questId, (Action <GooglePlayGames.Native.PInvoke.QuestManager.FetchResponse>)(response =>
     {
         GooglePlayGames.BasicApi.ResponseStatus responseStatus = ConversionUtils.ConvertResponseStatus(response.ResponseStatus());
         if (!response.RequestSucceeded())
         {
             callback(responseStatus, (IQuest)null);
         }
         else
         {
             callback(responseStatus, (IQuest)response.Data());
         }
     }));
 }