void HandleRequest(object state) { AsyncOperation asyncOp = (AsyncOperation)state; Godot.HTTPClient client = new Godot.HTTPClient(); List <string> headersList = new List <string>(); headers.Add("User-Agent", "Mozilla/5.0 (Windows NT 6.3; WOW64; Trident/7.0; rv:11.0) like Gecko"); headers.Add("Content-Type", "text/html; charset=utf-8"); headers.Add("Accept", "*/*"); foreach (string key in headers.Keys) { headersList.Add(key + ": " + headers[key]); } client.Request((Godot.HTTPClient.Method)_method, url, headersList.ToArray()); do { client.Poll(); Thread.Sleep(100); Debug.Log(client.GetStatus()); Debug.Log(client.GetResponseBodyLength()); }while (client.GetStatus() == Godot.HTTPClient.Status.Connected || client.GetStatus() == Godot.HTTPClient.Status.Requesting); Debug.Log("Stat: " + client.GetStatus()); Debug.Log(client.GetResponseBodyLength()); Debug.Log(Encoding.Default.GetString(client.ReadResponseBodyChunk())); Debug.Log("Req: " + client.GetStatus()); asyncOp.isDone = true; }
void HandleRequest(object state) { AsyncOperation asyncOp = (AsyncOperation)state; Godot.HTTPClient client = new Godot.HTTPClient(); //client.ConnectToHost(url, 80, url.StartsWith("https", StringComparison.CurrentCulture), false); /*client.ConnectToHost(url, 80); * * do * { * client.Poll(); * Thread.Sleep(100); * * if (client.GetStatus() == Godot.HTTPClient.STATUS_CANT_RESOLVE) * { * Debug.Log("Can't resolve"); * return; * } * } * while (client.GetStatus() != Godot.HTTPClient.STATUS_CONNECTED);*/ List <string> headersList = new List <string>(); headers.Add("User-Agent", "Mozilla/5.0 (Windows NT 6.3; WOW64; Trident/7.0; rv:11.0) like Gecko"); headers.Add("Content-Type", "text/html; charset=utf-8"); headers.Add("Accept", "*/*"); foreach (string key in headers.Keys) { headersList.Add(key + ": " + headers[key]); } client.Request((int)_method, url, headersList.ToArray()); do { client.Poll(); Thread.Sleep(100); Debug.Log(client.GetStatus()); Debug.Log(client.GetResponseBodyLength()); }while (client.GetStatus() == Godot.HTTPClient.STATUS_CONNECTED || client.GetStatus() == Godot.HTTPClient.STATUS_REQUESTING); Debug.Log("Stat: " + client.GetStatus()); Debug.Log(client.GetResponseBodyLength()); Debug.Log(Encoding.Default.GetString(client.ReadResponseBodyChunk())); //foreach ( string res in ) Debug.Log("Req: " + client.GetStatus()); asyncOp.isDone = true; }