void Start() { camera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraShakeScript>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerControl>(); goal = GameObject.FindGameObjectWithTag("Goal").GetComponent <Goaltape>(); damageUI.SetActive(false); }
void Start() { isBurst = false; camera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraShakeScript>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerControl>(); goal = GameObject.FindGameObjectWithTag("Goal").GetComponent <Goaltape>(); burstSpeed = Random.Range(minBurstSpeed, maxBurstSpeed); RandomDirection(); damageUI.SetActive(false); }