public rotation ( Quaternion endValue, bool isRelative = false ) : GoTweenConfig, | ||
endValue | Quaternion | |
isRelative | bool | |
return | GoTweenConfig, |
static public int rotation(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (matchType(l, argc, 2, typeof(UnityEngine.Quaternion), typeof(bool))) { GoTweenConfig self = (GoTweenConfig)checkSelf(l); UnityEngine.Quaternion a1; checkType(l, 2, out a1); System.Boolean a2; checkType(l, 3, out a2); var ret = self.rotation(a1, a2); pushValue(l, ret); return(1); } else if (matchType(l, argc, 2, typeof(UnityEngine.Vector3), typeof(bool))) { GoTweenConfig self = (GoTweenConfig)checkSelf(l); UnityEngine.Vector3 a1; checkType(l, 2, out a1); System.Boolean a2; checkType(l, 3, out a2); var ret = self.rotation(a1, a2); pushValue(l, ret); return(1); } return(error(l, "No matched override function to call")); } catch (Exception e) { return(error(l, e)); } }