// Use this for initialization public override void Start() { base.Start(); state = GnollState.attacking; characterType = CharacterConstants.CharacterType.enemy; //set our gnoll's abilities abilityOne = new MoveScript(this); abilityTwo = new BasicAttackScript(this); abilityThree = new RockThrowScript(this); }
public override void StartTurn() { base.StartTurn(); state = GnollState.attacking; StartCoroutine("RunCoroutineTurn",1.0f); }