void Awake()
 {
     global_Settings = GameObject.Find("Global").GetComponent <Global_Settings>();
     //thisGameObject = this.gameObject;
 }
示例#2
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 void Awake()
 {
     global_Settings = GameObject.Find("Global").GetComponent <Global_Settings>();
     spawnLocator    = this.gameObject;
 }
示例#3
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 private Settings()
 {
     FilePath = new FilePath_Settings();
     Global = new Global_Settings();
 }
示例#4
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 void Awake()
 {
     global_Settings = GameObject.Find("Global").GetComponent <Global_Settings>();
     thisProjectile  = this.gameObject;
 }
示例#5
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 private Settings()
 {
     Global = new Global_Settings();
     FilePath = new FilePath_Settings();
     Mongo = new Mongo_Settings();
 }