void Awake() { global_Settings = GameObject.Find("Global").GetComponent <Global_Settings>(); //thisGameObject = this.gameObject; }
void Awake() { global_Settings = GameObject.Find("Global").GetComponent <Global_Settings>(); spawnLocator = this.gameObject; }
private Settings() { FilePath = new FilePath_Settings(); Global = new Global_Settings(); }
void Awake() { global_Settings = GameObject.Find("Global").GetComponent <Global_Settings>(); thisProjectile = this.gameObject; }
private Settings() { Global = new Global_Settings(); FilePath = new FilePath_Settings(); Mongo = new Mongo_Settings(); }