/* * creates the render view and sets the targets */ void SetRenderView() { renderView = new udRenderTarget(); if (!GlobalVDKContext.isCreated) { GlobalVDKContext.Login(); } renderView.Create(GlobalVDKContext.vContext, GlobalVDKContext.renderer, (uint)widthPix, (uint)heightPix); depthBuffer = new float[widthPix * heightPix]; colourBuffer = null; renderView.SetTargets(ref colourBuffer, 0, ref depthBuffer); }
/* * creates the render view and sets the targets */ void SetRenderView() { Debug.Log("creating plane render view"); renderView = new vdkRenderView(); if (GlobalVDKContext.isCreated == false) { GlobalVDKContext.Login(); } renderView.Create(GlobalVDKContext.vContext, GlobalVDKContext.renderer, (uint)widthPix, (uint)heightPix); depthBuffer = new float[widthPix * heightPix]; colourBuffer = null; renderView.SetTargets(ref colourBuffer, 0, ref depthBuffer); }
public override void Init() { try { GlobalVDKContext.Login(); InitialiseBuffers(width, height); InitialiseTextures(); vRenderView = new vdkRenderView(); vRenderView.Create(GlobalVDKContext.vContext, GlobalVDKContext.renderer, (uint)width, (uint)height); vRenderView.SetTargets(ref colourBuffer, 0, ref depthBuffer); } catch { System.Diagnostics.Debug.WriteLine("Failed to Init"); } }
public void Login() { GlobalVDKContext.SavedUsernameKey = username.GetComponent <InputField>().text; GlobalVDKContext.SavedPasswordKey = password.GetComponent <InputField>().text; GlobalVDKContext.Login(); }