Beispiel #1
0
    /*
     * creates the render view and sets the targets
     */
    void SetRenderView()
    {
        renderView = new udRenderTarget();
        if (!GlobalVDKContext.isCreated)
        {
            GlobalVDKContext.Login();
        }

        renderView.Create(GlobalVDKContext.vContext, GlobalVDKContext.renderer, (uint)widthPix, (uint)heightPix);
        depthBuffer  = new float[widthPix * heightPix];
        colourBuffer = null;
        renderView.SetTargets(ref colourBuffer, 0, ref depthBuffer);
    }
Beispiel #2
0
    /*
     * creates the render view and sets the targets
     */
    void SetRenderView()
    {
        Debug.Log("creating plane render view");
        renderView = new vdkRenderView();
        if (GlobalVDKContext.isCreated == false)
        {
            GlobalVDKContext.Login();
        }

        renderView.Create(GlobalVDKContext.vContext, GlobalVDKContext.renderer, (uint)widthPix, (uint)heightPix);
        depthBuffer  = new float[widthPix * heightPix];
        colourBuffer = null;
        renderView.SetTargets(ref colourBuffer, 0, ref depthBuffer);
    }
Beispiel #3
0
 public override void Init()
 {
     try
     {
         GlobalVDKContext.Login();
         InitialiseBuffers(width, height);
         InitialiseTextures();
         vRenderView = new vdkRenderView();
         vRenderView.Create(GlobalVDKContext.vContext, GlobalVDKContext.renderer, (uint)width, (uint)height);
         vRenderView.SetTargets(ref colourBuffer, 0, ref depthBuffer);
     }
     catch
     {
         System.Diagnostics.Debug.WriteLine("Failed to Init");
     }
 }
Beispiel #4
0
 public void Login()
 {
     GlobalVDKContext.SavedUsernameKey = username.GetComponent <InputField>().text;
     GlobalVDKContext.SavedPasswordKey = password.GetComponent <InputField>().text;
     GlobalVDKContext.Login();
 }