示例#1
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 public CompositeCommand(GlobalStateContext context) : base(context)
 {
 }
    public RotationControlAbility(GlobalStateContext context)
    {
        _context = context;

        _screenSize = new Vector3(Screen.width, Screen.height);
    }
示例#3
0
 public MockFactory(GlobalStateContext context)
 {
     _context = context;
 }
示例#4
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 public UnitFactory(GlobalStateContext context, IControllerFactory controllerFactory)
 {
     _context           = context;
     _controllerFactory = controllerFactory;
 }
 public ShootCommand(GlobalStateContext context) : base(context)
 {
 }
 public MoveControlAbility(GlobalStateContext context)
 {
     _context = context;
 }
 public CompositeControlAbility(GlobalStateContext context)
 {
     _context = context;
 }
 public ShootAbility(GlobalStateContext context)
 {
     _context = context;
 }
示例#9
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 public RotateCameraCommand(GlobalStateContext context) : base(context)
 {
     offsetX = new Vector3(0, _context.Player1Config.CameraHeight, _context.Player1Config.CameraDistance);
     offsetY = new Vector3(0, 0, _context.Player1Config.CameraDistance);
 }
示例#10
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 public MoveCommand(GlobalStateContext context) : base(context)
 {
 }
示例#11
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 public UnitCommand(GlobalStateContext context)
 {
     _context = context;
 }
示例#12
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 public JumpCommand(GlobalStateContext context) : base(context)
 {
 }
示例#13
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 public JumpControlAbility(GlobalStateContext context, JumpConfig jumpConfig)
 {
     _context    = context;
     _jumpConfig = jumpConfig;
 }