public CompositeCommand(GlobalStateContext context) : base(context) { }
public RotationControlAbility(GlobalStateContext context) { _context = context; _screenSize = new Vector3(Screen.width, Screen.height); }
public MockFactory(GlobalStateContext context) { _context = context; }
public UnitFactory(GlobalStateContext context, IControllerFactory controllerFactory) { _context = context; _controllerFactory = controllerFactory; }
public ShootCommand(GlobalStateContext context) : base(context) { }
public MoveControlAbility(GlobalStateContext context) { _context = context; }
public CompositeControlAbility(GlobalStateContext context) { _context = context; }
public ShootAbility(GlobalStateContext context) { _context = context; }
public RotateCameraCommand(GlobalStateContext context) : base(context) { offsetX = new Vector3(0, _context.Player1Config.CameraHeight, _context.Player1Config.CameraDistance); offsetY = new Vector3(0, 0, _context.Player1Config.CameraDistance); }
public MoveCommand(GlobalStateContext context) : base(context) { }
public UnitCommand(GlobalStateContext context) { _context = context; }
public JumpCommand(GlobalStateContext context) : base(context) { }
public JumpControlAbility(GlobalStateContext context, JumpConfig jumpConfig) { _context = context; _jumpConfig = jumpConfig; }