private void FleetCorrection(List <GameObject> CorrectionFleet, int ClickNum) { if (CorrectionFleet.Count > 0 && CorrectionFleet[0].GetComponent <Stats>()) { foreach (GameObject obj in CorrectionFleet) { _GDB.selectList = CorrectionFleet.ToList(); Stats _st = obj.GetComponent <Stats>(); _st.Proector.GetComponent <MeshRenderer>().enabled = true; _st.BoxSelected = true; _st.WasSelect = true; _st.isSelect = true; gameObject.GetComponent <Select>().PlayUnitSound(CorrectionFleet[0], "Select"); } } if (Num1.Count > 0 && !CorrectionFleet[0].GetComponent <Stats>()) { _GDB.selectList.Clear(); if (_GDB.activeObjectInterface != null) { _GDB.deactivationInterface(); } _GDB.activeObjectInterface = CorrectionFleet[0]; CorrectionFleet[0].GetComponent <HealthModule>().TeamActivate(); } ClickCount += 1; ClickNumber = ClickNum; }
void OnMouseDown() { _SEL.ClearSelect(); if (_GDB.activeObjectInterface != null) { _GDB.deactivationInterface(); } _GDB.activeObjectInterface = gameObject; visible = true; }
void OnMouseDown() { _SEL.ClearSelect(); if (_GDB.activeObjectInterface != null) { _GDB.deactivationInterface(); } _GDB.activeObjectInterface = gameObject; visible = true; GameObject.FindGameObjectWithTag("MainUI").GetComponent <BackgroudUI>().pictureSelectObject = tex; }