// Use this for initialization void Start() { _GDB = GameObject.FindGameObjectWithTag("MainUI").GetComponent <GlobalDB>(); _SEL = GameObject.FindGameObjectWithTag("MainUI").GetComponent <Select>(); style = _SEL.style; gameObject.name = "ShopStation(Clone)"; }
// Use this for initialization void Awake() { _GDB = gameObject.GetComponent <GlobalDB>(); _s = gameObject.GetComponent <Select>(); TimerDown = 0; }
// Use this for initialization void Start() { _GDB = GameObject.FindGameObjectWithTag("MainUI").GetComponent <GlobalDB>(); _SEL = GameObject.FindGameObjectWithTag("MainUI").GetComponent <Select>(); _SB = gameObject.GetComponent <ShipBuild>(); _sbm = gameObject.GetComponent <Station>(); }
// Use this for initialization void Start() { _GDB = GameObject.FindGameObjectWithTag("MainUI").GetComponent <GlobalDB>(); AIStation = station.GetComponent <GhostBuilding> ().Building; check = true; AIError = true; }
// Use this for initialization void Start() { StartTime = ScientTime; Owner = gameObject.GetComponent <Magic> (); _GDB = GameObject.FindGameObjectWithTag("MainUI").GetComponent <GlobalDB>(); LockTimer = Random.Range(0, 15); }
void Start() { Camera = GameObject.FindGameObjectWithTag("MainCamera"); _GDB = GameObject.FindGameObjectWithTag("MainUI").GetComponent <GlobalDB>(); _GDB.dwarfList.Add(gameObject); _AS = gameObject.GetComponent <ActiveState>(); }
// Use this for initialization void Start() { _sbm = gameObject.GetComponent <ShipBuildModule>(); _sb = gameObject.GetComponent <Station>(); _sel = GameObject.FindGameObjectWithTag("MainUI").GetComponent <Select>(); _GDB = GameObject.FindGameObjectWithTag("MainUI").GetComponent <GlobalDB>(); }
// Use this for initialization void Start() { _GDB = GameObject.FindGameObjectWithTag("MainUI").GetComponent <GlobalDB>(); if (!staticTrigger) { _GDB.obj.Add(gameObject); } }
void Start() { _timerDown = timer; _GDB = GameObject.FindGameObjectWithTag("MainUI").GetComponent <GlobalDB>(); _SEL = GameObject.FindGameObjectWithTag("MainUI").GetComponent <Select>(); style = _SEL.style; gameObject.name = "Mining(Clone)"; }
// Use this for initialization void Start() { _es = gameObject.GetComponent <SensorModule>(); _h = gameObject.GetComponent <HealthModule>(); _st = gameObject.GetComponent <Stats>(); _agent = gameObject.GetComponent <MoveComponent>(); _GDB = GameObject.FindGameObjectWithTag("MainUI").GetComponent <GlobalDB>(); }
public void PopolaOggettiForm() { ddlProv.DataSource = GlobalDB.ListProvince(); ddlProv.DataTextField = "descrizione"; ddlProv.DataValueField = "sigla"; var li = ddlProv.Items[0]; ddlProv.DataBind(); ddlProv.Items.Insert(0, li); }
void Start() { hasFailed = false; neuralnet = new NNet(); neuralnet.CreateNet(2, 8, 8, 8); _GDB = GameObject.FindGameObjectWithTag("MainUI").GetComponent <GlobalDB>(); _SEL = GameObject.FindGameObjectWithTag("MainUI").GetComponent <Select>(); }
private Task LoadBackgroundImageAsync(string name) { var retv = new Task(() => { var source = GlobalDB.GetImage(name, 400); source.Freeze(); BackgroundImage = source; }); retv.Start(); return(retv); }
void Start() { _st = gameObject.GetComponent <Stats> (); _es = gameObject.GetComponent <SensorModule> (); _GDB = GameObject.FindGameObjectWithTag("MainUI").GetComponent <GlobalDB>(); _AS = gameObject.GetComponent <ActiveState> (); _agent = gameObject.GetComponent <MoveComponent> (); Reaction = Random.Range(3, 5); if (!_st.miner) { BattleShip = true; } }
// Use this for initialization void Start() { BuildAnimMesh.GetComponent <Animator>().speed = 0; _SEL = GameObject.FindGameObjectWithTag("MainUI").GetComponent <Select>(); _GDB = GameObject.FindGameObjectWithTag("MainUI").GetComponent <GlobalDB>(); if (AI) { gameObject.tag = "BuildingBuildingEnemy"; } if (FreandAI) { gameObject.tag = "BuildingBuildingFreand"; } gameObject.name = "BuildingStation(Clone)"; }
// Use this for initialization void Start() { ShildModel = gameObject.GetComponentInChildren <Forcefield>().gameObject; ProtectPosition = new Vector2[12]; radius = new List <float>(); _GDB = GameObject.FindGameObjectWithTag("MainUI").GetComponent <GlobalDB>(); _es = gameObject.GetComponent <SensorModule>(); if (Ship) { _st = gameObject.GetComponent <Stats>(); _as = gameObject.GetComponent <ActiveState>(); } if (Station) { _sb = gameObject.GetComponent <Station>(); } timer = Random.Range(0.01f, 10); }
protected void Page_Load(object sender, EventArgs e) { var numPazienti = string.Empty; var bCheckConn = GlobalDB.CheckConn(ref numPazienti); if (bCheckConn) { lblCheckConn.Text = "Numero totali pazienti nel DB: " + numPazienti; lblCheckConn.CssClass += " label-success"; } else { lblCheckConn.Text = numPazienti; lblCheckConn.CssClass = "label-warning"; } // Sulla Home ripulisco sempre le variabili di sessione // per evitare di avere consulti associati ad altri pazienti precedentemente selezionati Session.Remove("Paziente"); Session.Remove("IdConsulto"); }
// Use this for initialization void Start() { GameObject MainUI = GameObject.FindGameObjectWithTag("MainUI"); _sel = MainUI.GetComponent <Select>(); _GDB = MainUI.GetComponent <GlobalDB>(); _GLS = MainUI.GetComponent <GlobalLockingSystem>(); if (gameObject.GetComponent <Text>()) { TargetText = gameObject.GetComponent <Text>(); } if (gameObject.GetComponent <Image>()) { TargetImage = gameObject.GetComponent <Image>(); } if (gameObject.GetComponent <Toggle>()) { TargetToggle = gameObject.GetComponent <Toggle>(); } }
private void Start() { _GlobalDB = GetComponentInParent <GlobalDB>(); Draw(); }
// Use this for initialization void Start() { _GDB = gameObject.GetComponent <GlobalDB>(); _GM = gameObject.GetComponent <GameMenu>(); _BUI = gameObject.GetComponent <BackgroudUI>(); }
// Use this for initialization void Start() { _sel = gameObject.GetComponent <Select>(); _GDB = gameObject.GetComponent <GlobalDB>(); }
// Use this for initialization void Start() { _GDB = GameObject.FindGameObjectWithTag("MainUI").GetComponent <GlobalDB>(); }
// Use this for initialization void Start() { Ccamera = GameObject.FindGameObjectWithTag("CAMERAMOVE"); _GDB = gameObject.GetComponent <GlobalDB>(); ClickDelay = 0.2f; }
public void AddPlcBlocks(PlcBlockGroup plcGroup, TreeNode node) { // first add all plc blocks foreach (PlcBlock plcBlock in plcGroup.Blocks) { TreeNode n = null; if (plcBlock is OB) { n = new TreeNode(plcBlock.Name + " [OB" + plcBlock.Number.ToString() + "]"); n.Tag = plcBlock; //n.ToolTipText = "Version " + plcBlock.HeaderVersion.ToString(); n.ImageIndex = 2; OB ob = (OB)plcBlock; if (ob.SecondaryType.Contains("Safe")) { n.BackColor = Color.Yellow; n.ImageIndex = 7; } } else if (plcBlock is FB) { n = new TreeNode(plcBlock.Name + " [FB" + plcBlock.Number.ToString() + "]"); n.Tag = plcBlock; n.ImageIndex = 3; FB fb = (FB)plcBlock; if ((fb.ProgrammingLanguage == ProgrammingLanguage.F_LAD) || (fb.ProgrammingLanguage == ProgrammingLanguage.F_FBD)) { n.BackColor = Color.Yellow; n.ImageIndex = 8; } } else if (plcBlock is FC) { n = new TreeNode(plcBlock.Name + " [FC" + plcBlock.Number.ToString() + "]"); n.Tag = plcBlock; n.ImageIndex = 4; } else if (plcBlock is InstanceDB) { n = new TreeNode(plcBlock.Name + " [DB" + plcBlock.Number.ToString() + "]"); n.Tag = plcBlock; n.ImageIndex = 5; InstanceDB db = (InstanceDB)plcBlock; n.Name = db.Name + "[DB" + db.Number.ToString() + "]"; if (db.ProgrammingLanguage == ProgrammingLanguage.F_DB) { n.BackColor = Color.Yellow; n.ImageIndex = 6; } } else if (plcBlock is GlobalDB) { n = new TreeNode(plcBlock.Name + " [DB" + plcBlock.Number.ToString() + "]"); n.Tag = plcBlock; n.ImageIndex = 5; GlobalDB db = (GlobalDB)plcBlock; n.Name = db.Name + "[FB" + db.Number.ToString() + "]"; if (db.ProgrammingLanguage == ProgrammingLanguage.F_DB) { n.BackColor = Color.Yellow; n.ImageIndex = 6; } } n.SelectedImageIndex = n.ImageIndex; node.Nodes.Add(n); } // then add groups and search recursive foreach (PlcBlockGroup group in plcGroup.Groups) { TreeNode n = new TreeNode(group.Name); n.Tag = group; n.ImageIndex = 1; n.SelectedImageIndex = 1; AddPlcBlocks(group, n); node.Nodes.Add(n); } }
private void Start() { _GlobalDB = gameObject.GetComponentInParent <GlobalDB>(); }
// Use this for initialization void Start() { _st = gameObject.GetComponent <Stats>(); _GDB = GameObject.FindGameObjectWithTag("MainUI").GetComponent <GlobalDB>(); _agent = gameObject.GetComponent <MoveComponent>(); }
void Start() { _GDB = gameObject.GetComponent <GlobalDB>(); }
// Use this for initialization void Start() { _GDB = GameObject.FindGameObjectWithTag("MainUI").GetComponent <GlobalDB>(); Target = gameObject.GetComponent <UnityEngine.UI.Text> (); }