public void OnClick(GameObject tagButton) { for (int i = 0; i < tagButtons.Length; i++) { if (tagButton == tagButtons[i]) { groups[i].SetActive(true); GetGrids(i); OnValueChange(); tagButtons[i].GetComponent <UIButton>().isEnabled = false; group = (Global.Group)System.Enum.Parse(typeof(Global.Group), tagButtons[i].transform.name); groupLabel.text = groupLabelText[i]; } else { groups[i].SetActive(false); tagButtons[i].GetComponent <UIButton>().isEnabled = true; } } if (File.Exists(Global.path)) { SaveController.GetInstance().LoadXML(); NumberController.GetInstance().Number(); } }
public void Initialize() { obj.SetActive(true); int random = Random.Range(0, 4); UIAtlas totalAtlas = new UIAtlas(); switch (random) { case 0: group = Global.Group.northern; avatar_group.spriteName = "player_faction_northern_realms"; group_label.text = "北方领域"; deck_realms.spriteName = "board_deck_northern_realms"; totalAtlas = GameController.GetInstance().atlas[0]; break; case 1: group = Global.Group.nilfgaardian; avatar_group.spriteName = "player_faction_northern_nilfgaard"; group_label.text = "尼弗迦德"; deck_realms.spriteName = "board_deck_nilfgaard"; totalAtlas = GameController.GetInstance().atlas[1]; break; case 2: group = Global.Group.monster; avatar_group.spriteName = "player_faction_northern_no_mans_land"; group_label.text = "怪兽"; deck_realms.spriteName = "board_deck_no_mans_land"; totalAtlas = GameController.GetInstance().atlas[2]; break; case 3: group = Global.Group.scoiatael; avatar_group.spriteName = "player_faction_scoiatael"; group_label.text = "松鼠党"; deck_realms.spriteName = "board_deck_scoiatael"; totalAtlas = GameController.GetInstance().atlas[3]; break; } XmlDocument xml = new XmlDocument(); xml.Load(Global.enemyPath); XmlElement root = xml.DocumentElement; XmlNode xmlNode = root.SelectSingleNode(string.Format("/root/{0}", group)); int name = 0; XmlNodeList leaderList = xmlNode.SelectSingleNode("leader").ChildNodes; XmlNode leaderNode = leaderList[Random.Range(0, leaderList.Count)]; GameObject leaderObject = LeaderController.GetInstance().obj[1]; UISprite leaderSprite = leaderObject.GetComponent <UISprite>(); leaderSprite.atlas = totalAtlas; leaderSprite.spriteName = leaderNode.Attributes["sprite"].Value; leaderObject.AddComponent(System.Type.GetType(leaderNode.Attributes["behavior"].Value)); XmlNodeList special = xmlNode.SelectSingleNode("special").ChildNodes; foreach (XmlNode cardNode in special) { for (int i = 0; i < int.Parse(cardNode.Attributes["max"].Value); i++) { GameObject cardObject = Instantiate(GameController.GetInstance().cardPerfab, grids[0]); cardObject.name = name.ToString(); name++; UISprite cardSprite = cardObject.GetComponent <UISprite>(); cardSprite.atlas = GameController.GetInstance().atlas[4]; cardSprite.spriteName = cardNode.Attributes["sprite"].Value; CardProperty cardProperty = cardObject.GetComponent <CardProperty>(); cardProperty.line = (Global.Line)System.Enum.Parse(typeof(Global.Line), cardNode.Attributes["line"].Value); cardProperty.effect = (Global.Effect)System.Enum.Parse(typeof(Global.Effect), cardNode.Attributes["effect"].Value); cardProperty.gold = bool.Parse(cardNode.Attributes["gold"].Value); cardProperty.power = int.Parse(cardNode.Attributes["power"].Value); } } XmlNodeList monster = xmlNode.SelectSingleNode("monster").ChildNodes; foreach (XmlNode cardNode in monster) { for (int i = 0; i < int.Parse(cardNode.Attributes["max"].Value); i++) { GameObject cardObject = Instantiate(GameController.GetInstance().cardPerfab, grids[0]); cardObject.name = name.ToString(); name++; UISprite cardSprite = cardObject.GetComponent <UISprite>(); cardSprite.atlas = totalAtlas; cardSprite.spriteName = cardNode.Attributes["sprite"].Value; CardProperty cardProperty = cardObject.GetComponent <CardProperty>(); cardProperty.line = (Global.Line)System.Enum.Parse(typeof(Global.Line), cardNode.Attributes["line"].Value); cardProperty.effect = (Global.Effect)System.Enum.Parse(typeof(Global.Effect), cardNode.Attributes["effect"].Value); cardProperty.gold = bool.Parse(cardNode.Attributes["gold"].Value); cardProperty.power = int.Parse(cardNode.Attributes["power"].Value); } } XmlNodeList neutral = xmlNode.SelectSingleNode("neutral").ChildNodes; foreach (XmlNode cardNode in neutral) { for (int i = 0; i < int.Parse(cardNode.Attributes["max"].Value); i++) { GameObject cardObject = Instantiate(GameController.GetInstance().cardPerfab, grids[0]); cardObject.name = name.ToString(); name++; UISprite cardSprite = cardObject.GetComponent <UISprite>(); cardSprite.atlas = GameController.GetInstance().atlas[4]; cardSprite.spriteName = cardNode.Attributes["sprite"].Value; CardProperty cardProperty = cardObject.GetComponent <CardProperty>(); cardProperty.line = (Global.Line)System.Enum.Parse(typeof(Global.Line), cardNode.Attributes["line"].Value); cardProperty.effect = (Global.Effect)System.Enum.Parse(typeof(Global.Effect), cardNode.Attributes["effect"].Value); cardProperty.gold = bool.Parse(cardNode.Attributes["gold"].Value); cardProperty.power = int.Parse(cardNode.Attributes["power"].Value); } } DrawCards(10); Number(); }