private void OnEnable() { GizmoDummy.Init(); SceneView.onSceneGUIDelegate += OnSceneGUI; _enableWindow = true; }
private void OnEnable() { GizmoDummy.Init(); SceneView.onSceneGUIDelegate += OnSceneGUI; }
private void OnEnable() { GizmoDummy.Init(); SceneView.onSceneGUIDelegate += OnSceneGUI; _cells = new PackCellData(); }