// Use this for initialization void Start() { TankConAI = GetComponent <TankControlAI>(); TD = GetComponentInChildren <TurrentDirection>(); obstacles = 0; Move = false; Aim = false; verticalAngle = 0; speed = 0; Fire = false; Anker = GetComponentInChildren <GimTrim>(); ammoMass = GetComponentInChildren <FireAI>().Ammo.GetComponent <Rigidbody>().mass; }
// Use this for initialization void Start() { Anker = GetComponentInParent <TurrentMoveAI>().GetComponentInChildren <GimTrim>(); }