void LoadME3save(Stream file) { if (file != null) { if (file.ReadValueU32(Endian.Big) == 0x434F4E20) { return; } file.Seek(-4, SeekOrigin.Current); try { me3Save = Gibbed.MassEffect3.FileFormats.SFXSaveGameFile.Read(file); } catch (Exception) { return; } } }
void LoadME3save(Stream file) { if (file != null) { if (file.ReadValueU32(Endian.Big) == 0x434F4E20) { return; } file.Seek(-4, SeekOrigin.Current); try { me3Save = Gibbed.MassEffect3.FileFormats.SFXSaveGameFile.Read(file); } catch (Exception) { return; } } }